Project V17/Character/Robot Chassis/Synth: Difference between revisions

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(Created page with "<!-- SYNC:7yzq --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Synth</h2> <div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, includi...")
 
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<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2>
<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2>
<div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive
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tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a
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transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.</div>
Cost: 5 CP
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Gain: 3 Module Slots
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Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.
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Latest revision as of 23:04, 27 February 2024

Synth

Cost: 5 CP

Gain: 3 Module Slots

Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.