Project V17/Difficulty: Difference between revisions

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<h2>Difficulty</h2>
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Latest revision as of 22:05, 27 February 2024

Difficulty

Easy

You gain more SP and CP from Scenarios, Perks, and Drawbacks.


Standard

You gain the standard amount of SP and CP gained from Scenarios, Perks, and Drawbacks.

Hard

You gain less SP and CP from Scenarios, Perks, and Drawbacks.

Starting Points

Base (Easy)

Gain: 15 SP

Gain: 15 CP

You have the base amount of starting SP and CP for the Easy difficulty.

Base (Standard)

Gain: 10 SP

Gain: 10 CP

You have the base amount of starting SP and CP for the Standard difficulty.

Base (Hard)

Gain: 5 SP

Gain: 5 CP

You have the base amount of SP and CP for the Hard difficulty.

Higher (Tier 1)

Gain: 20 SP

Gain: 20 CP

You have extra starting SP and CP.


Higher (Tier 2)

Gain: 40 SP

Gain: 40 CP

You have extra starting SP and CP.


Higher (Tier 3)

Gain: 60 SP

Gain: 60 CP

You have extra starting SP and CP.


Higher (Tier 4)

Gain: 80 SP

Gain: 80 CP

You have extra starting SP and CP.


Higher (Tier 5)

Gain: 100 SP

Gain: 100 CP

You have extra starting SP and CP.


Negative (Tier 1)

Cost: 10 SP

Cost: 10 CP

You have less starting SP and CP.

Negative (Tier 2)

Cost: 20 SP

Cost: 20 CP

You have less starting SP and CP.

Negative (Tier 3)

Cost: 30 SP

Cost: 30 CP

You have less starting SP and CP.

Negative (Tier 4)

Cost: 40 SP

Cost: 40 CP

You have less starting SP and CP.

Negative (Tier 5)

Cost: 50 SP

Cost: 50 CP

You have less starting SP and CP.