Project V17/Perks/Art Style: Difference between revisions

From Worm CYOA Wiki
(Created page with "<!-- SYNC:hdjo --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Art Style</h2> <div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-hdjo.webp" width="100%"/></div> <div class="scores"> <div class="score"> Cost: 2 SP</div> </div> <div class="text">You can choose the art style & visuals of whatever universe you're in on the fly. This doesn't functionally change anything, and you're...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
<div class="object">
<div class="object">
<h2>[[Project V17/Perks/Art Style|Art Style]]</h2>
<h2>[[Project V17/Perks/Art Style|Art Style]]</h2>
<div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-hdjo.webp" width="100%"/></div>
<div class="image">
<htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-hdjo.webp"/>
</div>
<div class="scores">
<div class="scores">
<div class="score">
<div class="score">
Cost: 2 SP</div>
Cost: 2 SP
</div>


</div>
</div>
<div class="text">You can choose the art style & visuals of whatever universe you're in on the fly. This doesn't functionally change anything, and you're the only one who notices, but sometimes the universe badly needs a redesign.
<div class="requirements">
</div>
<div class="text">
You can choose the art style & visuals of whatever universe you're in on the fly. This doesn't functionally change anything, and you're the only one who notices, but sometimes the universe badly needs a redesign.


You can mix and match styles and even set conditions, like if, for example, you wanted everything in the Wormverse to look as gloomy as normal, but in-costume capes looked like four-color comic heroes. That said, this isn't a Thinker power, and you can't use it to "cheat." For example, you can't pull the old video game trick of having plot important items look significantly more detailed than regular ones.</div>
You can mix and match styles and even set conditions, like if, for example, you wanted everything in the Wormverse to look as gloomy as normal, but in-costume capes looked like four-color comic heroes. That said, this isn't a Thinker power, and you can't use it to "cheat." For example, you can't pull the old video game trick of having plot-important items that look significantly more detailed than regular ones.
</div>
</div>
</div>
</onlyinclude>
</onlyinclude>
</div>
</div>
<!-- /SYNC:hdjo -->
<!-- /SYNC:hdjo -->

Latest revision as of 22:29, 28 February 2024

Art Style

Cost: 2 SP

You can choose the art style & visuals of whatever universe you're in on the fly. This doesn't functionally change anything, and you're the only one who notices, but sometimes the universe badly needs a redesign.

You can mix and match styles and even set conditions, like if, for example, you wanted everything in the Wormverse to look as gloomy as normal, but in-costume capes looked like four-color comic heroes. That said, this isn't a Thinker power, and you can't use it to "cheat." For example, you can't pull the old video game trick of having plot-important items that look significantly more detailed than regular ones.