Project V17/Character/Robot Chassis/Synth: Difference between revisions

From Worm CYOA Wiki
No edit summary
No edit summary
 
Line 5: Line 5:
<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2>
<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2>
<div class="scores">
<div class="scores">
<div class="score">Cost:5CP</div>
<div class="score">
<div class="score">Gain:3Module Slots</div>
Cost: 5 CP
</div>
<div class="score">
Gain: 3 Module Slots
</div>


</div>
</div>
<div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive
<div class="requirements">
tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a
</div>
transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.</div>
<div class="text">
Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.
</div>
</div>
</div>
</onlyinclude>
</onlyinclude>
</div>
</div>
<!-- /SYNC:7yzq -->
<!-- /SYNC:7yzq -->

Latest revision as of 23:04, 27 February 2024

Synth

Cost: 5 CP

Gain: 3 Module Slots

Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.