Project V17/Perks/Not as Powerful (Global): Difference between revisions

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(Created page with "<!-- SYNC:5g1c --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Not as Powerful (Global)</h2> <div class="scores"> <div class="score"> Cost: 45 SP (Not as PowerfulReal Evil)</div> <div class="score"> Cost: 15 SP (Not as PowerfulReal Evil)</div> <div class="score"> Gain: 45 SP (Not as PowerfulReal Evil)</div> <div class="score"> Gain: 15 SP (Not as PowerfulReal Evil)</div> </div> <div class="text">All...")
 
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<div class="scores">
<div class="scores">
<div class="score">
<div class="score">
Cost: 45 SP (Not as PowerfulReal Evil)</div>
Cost: 45 SP (Not as PowerfulReal Evil)
</div>
<div class="score">
<div class="score">
Cost: 15 SP (Not as PowerfulReal Evil)</div>
Cost: 15 SP (Not as PowerfulReal Evil)
</div>
<div class="score">
<div class="score">
Gain: 45 SP (Not as PowerfulReal Evil)</div>
Gain: 45 SP (Not as PowerfulReal Evil)
</div>
<div class="score">
<div class="score">
Gain: 15 SP (Not as PowerfulReal Evil)</div>
Gain: 15 SP (Not as PowerfulReal Evil)
</div>


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<div class="text">All the Entities are not as impossibly powerful anymore.
<div class="requirements">
<div class="requirement">
Required: Overcharge Strike
</div>
<div class="requirement">
Required: Ubercharge Strike
</div>
<div class="requirement">
Required: Entities, what are those Entities you speak of?
</div>
<div class="requirement">
Required: Shards, what are those Shards you speak of?
</div>
</div>
<div class="text">
All the Entities are not as impossibly powerful anymore.


They will still give most type 3 civilizations a run for their money but a concerted effort and exotic weapon technology can make an Entity cut their losses. Killing one will still require extremely precise tactics and very specific weapons (or the right powers).
They will still give most type 3 civilizations a run for their money but a concerted effort and exotic weapon technology can make an Entity cut their losses. Killing one will still require extremely precise tactics and very specific weapons (or the right powers).


If you are yourself an Entity, you are still affected by this perk but to a lesser degree than your siblings.</div>
If you are yourself an Entity, you are still affected by this perk but to a lesser degree than your siblings.
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Latest revision as of 23:06, 27 February 2024

Not as Powerful (Global)

Cost: 45 SP (Not as PowerfulReal Evil)

Cost: 15 SP (Not as PowerfulReal Evil)

Gain: 45 SP (Not as PowerfulReal Evil)

Gain: 15 SP (Not as PowerfulReal Evil)

Required: Overcharge Strike

Required: Ubercharge Strike

Required: Entities, what are those Entities you speak of?

Required: Shards, what are those Shards you speak of?

All the Entities are not as impossibly powerful anymore.

They will still give most type 3 civilizations a run for their money but a concerted effort and exotic weapon technology can make an Entity cut their losses. Killing one will still require extremely precise tactics and very specific weapons (or the right powers).

If you are yourself an Entity, you are still affected by this perk but to a lesser degree than your siblings.