Project V17/Character/Robot Chassis/Synth: Difference between revisions

From Worm CYOA Wiki
(Created page with "<!-- SYNC:7yzq --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Synth</h2> <div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, includi...")
 
No edit summary
Line 4: Line 4:
<div class="object">
<div class="object">
<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2>
<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2>
<div class="scores">
<div class="score">Cost:5CP</div>
<div class="score">Gain:3Module Slots</div>
</div>
<div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive
<div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive
tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a
tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a

Revision as of 11:16, 29 November 2023

Synth

Cost:5CP
Gain:3Module Slots
Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive

tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a

transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.