Project V17/Powers/Shard/Tier 1/Mover/(Mover) Run Away!: Difference between revisions

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< Project V17‎ | Powers‎ | Shard‎ | Tier 1‎ | Mover
(Created page with "<!-- SYNC:35bw --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>(Mover) Run Away!</h2> <div class="scores"> <div class="score"> Cost: 4 SP </div> </div> <div class="requirements"> </div> <div class="text"> You move faster when running away from a target. Your speed increases based on the speed you are being chased at. If there is no one chasing you, your speed returns to normal. Your spee...")
 
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You move faster when running away from a target. Your speed increases based on the speed you are being chased at. If there is no one chasing you, your speed returns to normal. Your speed will always be the speed you can move at plus the speed people are chasing you with. This means you can always outspeed whoever chases you unless they can teleport.
You move faster when running away from a target. Your speed increases based on the speed you are being chased at. If there is no one chasing you, your speed returns to normal. Your speed will always be the speed you can move at plus the speed people are chasing you at. This means you can always out-speed whoever chases you unless they can teleport.
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Latest revision as of 21:37, 27 February 2024

(Mover) Run Away!

Cost: 4 SP

You move faster when running away from a target. Your speed increases based on the speed you are being chased at. If there is no one chasing you, your speed returns to normal. Your speed will always be the speed you can move at plus the speed people are chasing you at. This means you can always out-speed whoever chases you unless they can teleport.