You now wield the power to shape and mold the intelligent Skaven and their formidable warbeasts according to your will. While the option to become a Skaven remains open to you, these entities regard you as their own, regardless of your chosen form.
Through physical contact, you can manipulate and shape rotten flesh, crafting all varients of Skaven to your liking, as well as their warbeasts (Giant Rats, Rat Ogres, Hell-Pit Abomination, etc). The creation of more potent creatures demands a greater quantity of rotten flesh, although you have an innate understanding of how much is required for each one to be created. Additionally, you possess the capability to transmute rotten flesh into warpstone at a 1:10 ratio. This means that 1 kilogram of rotten flesh can be transformed into 10 kilograms of warpstone, over a period of 1 minute. It's noteworthy that you are immune to the harmful side effects associated with warpstone exposure.
You have the ability to selectively impart, either in part or entirely, the wisdom and knowledge of the Skaven Under-Empire to your Skaven from their creation, so you needn't worry about languages, technology, culture, architecture, forging, Magic, etc. being lost arts.
To the Skaven and your other creations, you are the unchallenged sovereign, your word a law they are bound to uphold. This allegiance is unwavering, transcending distinctions of intelligence, awareness, and inherent nature. Regardless of their complexity, each and every one of the entities you have brought into being, along with those subsequently birthed from your creations, is innately aware of your sovereign authority. They are instinctively and unfailingly devoted to fulfilling your commands, bound by an unbreakable loyalty that endures throughout their existence. You retain the freedom to command them as if maneuvering RTS units, assume direct control, share their perceptions, or opt for a more hands-off approach, tailored at your discretion.
The Skaven, are highly intelligent and cunning, possessing independence of thought and even exhibit the emergence of distinct personalities. When left to their own devices, and at your behest, they are capable of forging intricate societies replete with language, science, hierarchies, caste systems, form clans, learn and use magic, and all the attributes expected of esteemed races. Their technology can get so advanced that crafting thermonuclear bombs is within possibility, and their magic so intricate that pulling the moon to strike the world can be accomplished just to further their schemes, they are also highly adapt at handling and manipulating warpstone with great precision, further helped with their natural high resistance towards the side effects of this extremely volatile and radioactive substance.
It's in the very nature of a skaven to be extremely competitive, malevolent and diabolical, unrelenting to always be better, each Skaven becomes a living embodiment of ambition, locked in an unending cycle of treachery, scheming, and survival, ceaselessly striving to ascend to the pinnacle of their brood. This doesn't mean they are incapable of corporating and or act in cohesion with their brethren to advance their agenda, rather in the ruthless skaven society the weak and the useless would always be enslaved, discarded, eaten, or used as a meat shield to throw at the enemy's artillery fire, and the strong and cunning would be respected and revered, until they get backstabbed at the slightest showing of weakness.
Incredibly prolific, the Skaven would multiply vigorously if you so allow it, their ranks swelling from dozens to thousands within a matter of weeks.
Remarkably adaptable, with agile, dexterous bodies, keen senses and a prodigious talent for digging and tunneling, the Skaven are resilient to the harshest environments and highly resistant to most diseases and maladies. The average Skaven's natural lifespan can spans thirty years, though some documented the existence of high-status Skaven enduring for more than five centuries.