You now wield the power to shape and mold the intelligent Beastmen and their formidable warbeasts according to your will. While the option to become a Beastman remains open to you, these entities regard you as their own, regardless of your chosen form.
You can mutate through physical contact any carbon-based lifeforms, crafting Beastmen to your liking. This ranges from the ordinary to the extraordinary, encompassing a spectrum of Beastmen forms, from the many types of Gors, to Brays, Bray Shamans, Gaves, Harpies, to the Centigors and the many types of the Minotaurs, as well as their extensive warbeasts (Chaos Warhounds, Chaos Spawn, Jabberslythes, Chaos Giants, etc). You can also create other variant from feline beastmen, to ape beastmen,etc. All dependent upon the species you want to mutate, and the extent of your imagination. The creation of more potent creatures demands a greater time of physical contact for the mutations to manifest, although you have an innate understanding of how much time is required for each one to be created.
You have the ability to selectively impart, either in part or entirely, the wisdom and knowledge of the Beastmen Empire to your Beastmen from their creation, so you needn't worry about languages, technology, culture, architecture, forging, Magic, etc. being lost arts.
To the Beastmen and your other creations, you are the unchallenged sovereign, your word a law they are bound to uphold. This allegiance is unwavering, transcending distinctions of intelligence, awareness, and inherent nature. Regardless of their complexity, each and every one of the entities you have brought into being, along with those subsequently birthed from your creations, is innately aware of your sovereign authority. They are instinctively and unfailingly devoted to fulfilling your commands, bound by an unbreakable loyalty that endures throughout their existence. You retain the freedom to command them as if maneuvering RTS units, assume direct control, share their perceptions, or opt for a more hands-off approach, tailored at your discretion.
The Beastmen, while can be considered intelligent, possessing independence of thought and even exhibit the emergence of distinct personalities, its in their very nature to loathe order and the very concept of civilization in all its forms, usually preferring to live deep within the twisted woodlands and forests. Their lack of civilization is substituted by their unmatched ferociousness and prowess in combat. Few can match the strength and savagery displayed by the Beastmen, and even fewer their variety in the amount of battle hungry soldiers they can field. While you can command them as their supreme ruler to build and maintain a functioning civilization, they wont excel at it like they would in fighting and destroying everything in their way.
The Beastmen would follow a violent and ruthless hierarchy, if left to their devices, without your intervention, based upon the overall prowess of a Beastmen as well as what kind of breed the particular Beastmen is. Those that possess exceptional strength and bear the greatest blessings of their bestial heritage, such as magnificent curling horns, occupy the higher tiers of their tribes. Those Beastmen that possess small horns or none at all, such as the lowly breeds of Ungors and Brays, are always below those that do such as the Gors and Minotaurs. Hence, each warherd is led by the strongest and most bestial amongst their numbers. A cycle of death and brutal duels for a beastmen to further his position and status is ever-present within the herd.
Highly prolific, the Beastmen would multiply vigorously if you so allow it, their ranks swelling from dozens to thousands within a matter of years.
A powerful race, seizing whatever they desire through sheer might, leaving destruction in their wake for all that opposes them, they are also especially resistant to negative and harmful magical and psychic influences, and can whistand and even shrug off most diseases and illnesses. The average lifespan of the beastmen depends on the variant and type, but the Gors usually live to around 200 years.