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Latest revision as of 22:36, 28 February 2024

Taken King (Destiny)

Cost: 30 SP (King Morph (Destiny))

Cost: 25 SP (King Morph (Destiny))

Required: Taken (Destiny)

Required: Sword Logic (Destiny)

Like Auryx the Navigator, you have communed with the Darkness and been given the power to Take. Commanding a sinister black and white flame, you may stretch out your hand to drag any living thing into a rift where it will be remade by the Darkness. When your target reemerges, it will do so as one of your Taken—an utterly subservient monstrosity whose body and mind have had all weakness carved away. You are also able to create Blight: a shadowy liquid or gas that contaminates its surroundings and acts as a transmitter of sorts.

You are able to create as many Taken as you want—transforming anything and anyone into your loyal slaves. Once remade, your Taken no longer require food, water, rest, or any other biological needs. Furthermore, each entity you Take gains a single ability designed to compensate for some weakness it had in life. Normally, Taken entities lose their independence and free will, but sufficiently strong individuals may retain part of their consciousness. You may choose to do this intentionally in order to create servants that retain their intellect while still remaining loyal to you.

The power to take is an ontopathogenic weapon which infects the very existence of its victims. As such, only extremely powerful paracausal entities can resist being taken, with Lightbearers being one common example.