tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a
transient basis. Most designs are anthropomorphic, though various alternatives exist, including some based on uplift physiology.Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:7yzq --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Synth</h2> <div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a transient basis. Most designs are anthropomorphic, though various alternatives exist, includi...") |
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<h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2> | <h2>[[Project V17/Character/Robot Chassis/Synth|Synth]]</h2> | ||
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<div class="score">Cost:5CP</div> | |||
<div class="score">Gain:3Module Slots</div> | |||
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<div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive | <div class="text">Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive | ||
tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a | tasks in environments not suited for humans or for people who need a body quickly and cheaply or simply on a |
Revision as of 11:16, 29 November 2023
Synth
Cost:5CP
Gain:3Module Slots
Synths are even more humanoid than cases and of better quality. They are commonly deployed for labor-intensive