Project V17/Difficulty: Difference between revisions

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<h2>Difficulty</h2>
<h2>Difficulty</h2>
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<h2>Starting Points</h2>
<h2>Starting Points</h2>
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Revision as of 21:58, 28 November 2023

Difficulty

Easy

You gain more SP and CP from Scenarios, Perks, and Drawbacks.


Standard

You gain the standard amount of SP and CP gained from Scenarios, Perks, and Drawbacks.

Hard

You gain less SP and CP from Scenarios, Perks, and Drawbacks.

Starting Points

Higher (Tier 1)

Gain: 20 SP

Gain: 20 CP

You have extra starting SP and CP.


Higher (Tier 2)

Gain: 40 SP

Gain: 40 CP

You have extra starting SP and CP.


Higher (Tier 3)

Gain: 60 SP

Gain: 60 CP

You have extra starting SP and CP.


Higher (Tier 4)

Gain: 80 SP

Gain: 80 CP

You have extra starting SP and CP.


Higher (Tier 5)

Gain: 100 SP

Gain: 100 CP

You have extra starting SP and CP.


Normal

Gain:10SP
Gain:10CP
You have the normal of starting SP and CP.

Lower

Gain:5SP
Gain:5CP
You have less starting SP and CP.

Negative (Tier 1)

Cost: 10 SP

Cost: 10 CP

You have less starting SP and CP.

Negative (Tier 2)

Cost: 20 SP

Cost: 20 CP

You have less starting SP and CP.

Negative (Tier 3)

Cost: 30 SP

Cost: 30 CP

You have less starting SP and CP.

Negative (Tier 4)

Cost: 40 SP

Cost: 40 CP

You have less starting SP and CP.

Negative (Tier 5)

Cost: 50 SP

Cost: 50 CP

You have less starting SP and CP.