Project V17/Powers/Shardless/Technology and Artifice Powers/Rapture Science (BioShock)

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Revision as of 22:47, 27 February 2024 by Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:s5kp --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Rapture Science (BioShock)</h2> <div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-s5kp.webp" /></div> <div class="scores"> <div class="score"> Cost: 15 SP </div> </div> <div class="requirements"> </div> <div class="text"> You gain knowledge of how to create...")
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Rapture Science (BioShock)

Cost: 15 SP

You gain knowledge of how to create any technology that is shown, referenced, or hinted at within the setting of BioShock, BioShock II, or Infinite. This gives you the knowledge necessary for the creation of Plasmids, ADAM, and EVE even without the presence of sea slugs or little sisters for the harvest and creation necessary for the creation of Plasmids, ADAM, and EVE. You are also well versed in other projects, such as the Thinker being able to create AI on a similar level or any technology seen in the series.

As a bonus, you become skilled enough as a biologist that you could create similar products to Plasmids, ADAM, and EVE, a skilled psychologist able to create brainwashed soldiers similar to Atlas or Sofia Lamb, and you become skilled at creating brand new, never-before-seen plasmids that have abilities that have not appeared in the games.