Precognition
Cost: 10 SP
Your Endbringer can see every possible future, with the entities as the only blind spot.
Cost: 10 SP
Your Endbringer can see every possible future, with the entities as the only blind spot.
Cost: 10 SP
Your Endbringer can control any inanimate matter within 10 miles and is powerful enough to lift every building in a city simultaneously, and fine enough to send a needle through a person's eye.
Cost: 10 SP
Your Endbringer can control the Earth. They can cause Earthquakes, throw boulders, or just lift the earth below a city and flip it upside down.
Cost: 10 SP
Your Endbringer can copy the power of any Parahuman you know exists or existed. You can have the powers of 3 Parahumans copied at a time. This cannot copy the powers of people who have had their powers permanently lost.
Cost: 10 SP
Your Endbringer can speed or slow time by up to 10000% anywhere within a mile. They can mix and match this as you like.
Cost: 10 SP
Your Endbringer can alter gravity anywhere within ten miles. They can make the gravity of an area equal to that of the surface of the sun, though that might start to destroy the planet, so please don't have them do that.
Cost: 10 SP
Your Endbringer can control the minds of any Parahuman that has been within 5 miles of them for over 10 minutes. Your Endbringer has to actively activate the timer and there is a signifier to everyone in their range that this is happening.
Cost: 10 SP
Your Endbringer can summon corrupted heroes from the Throne of Heroes to fight for them. Some heroes can fight the corruption, but they are few and far between. They can summon no more than ten of these corrupted heroes at a time.
Cost: 10 SP
Your Endbringer has control over all of the elements within three miles of them. These elements are fire, water, air, and earth, not the ones on the periodic table.
Cost: 10 SP
Your Endbringer can redirect any energy that comes in contact with them, if they are aware of it coming. This includes kinetic energy.
Cost: 10 SP
Your Endbringer has the ability to build and manipulate small minions that resemble itself. The control will be total, and they can make up to a hundred of them. The less minions created, the stronger each will be. A singular one will be as powerful as a strong brute, however, if the number of minions is limited to one, it will become comparable to an Endbringer's strength. The inferior minions are made from flesh, with fewer of them resulting in stronger and more durable creations made of a similar crystalline material that Endbringers are made of. Your Endbringer can transmit their other abilities through their minions, and determine if their minions should act on their own utilizing the intelligence of a dog, or direct them personally.