You can cause any object/projectile/blaster power to accelerate while still in motion and doubling for every second, starting at 10/mph. This effect stops when the projectile hits something or is no longer in motion and has diminishing returns.
Cost: 6 SP
You can cause any object/projectile/blaster power to accelerate while still in motion and doubling for every second, starting at 10/mph. This effect stops when the projectile hits something or is no longer in motion and has diminishing returns.