Project V17/Powers/Shardless/Paragon Upgrades

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Unlimited Variety Works (Unlimited Ability Works)

Cost: 10 SP

Required: Unlimited Ability Works

You can alter the powers in your possession by cycling through different expressions of the same power or modifying it by boosting one aspect at the expense of another or changing its restrictions. You can do this to others in your line of sight as well.

You have a secondary thinker power that subconsciously makes you aware of possible variations, and allows you to effortlessly alter them accordingly.

Hybrid Form (Shifter)

Cost: 40 SP

Required: Shifter

You can have up to 3 templates active at once and merge their features.

Increased Charges (Architect)

Cost: 20 SP

Required: Architect

You generate 5 additional charges per 24h.

Increased Frequency (Architect)

Cost: 20 SP

Required: Architect

Increases the frequency of charges. Each purchase halves the time between charges are generated (every 12h, 6h, 3h).

Treasure Vault (Architect)

Cost: 20 SP

Required: Architect

You can now purchase Objects of Power with your charges, summoning them somewhere in your vicinity, such as in your hand or somewhere in your line of sight.

Side Benefits (Architect)

Cost: 10 SP

Required: Architect

You can now convert your charges into Character Points at an exchange rate of 1 SP to 2 CP, allowing you purchase perks, skills, and other personally effecting things requiring CP (such as Essence of Shard), even after you enter your world of choice.

You cannot "buy off" Drawbacks you picked. You made your bed, now lie in it.

More Slots (Polybius)

Cost: 20 SP

Required: Polybius

You have one more slot.

Paragon Power (Dynamist)

Cost: 90 SP

Required: Dynamist

You have space for a Paragon Power Slot which can contain a power which costs up to 120 SP for Dynamist.

You can choose a Paragon Powers for this slot but it will start out at only 20% strength (or have significant limitations) and will take a significant amount of time to grow back to its former strength.

Superior Powers (Dynamist)

Cost: 75 SP

Required: Dynamist

You have additional Superior Power Slot which can contain powers costs up to 90 SP for Dynamist per purchase.

Additional Major Power (Dynamist)

Cost: 60 SP

Required: Dynamist

You have space for an additional Major Power for Dynamist per purchase.

Additional Minor Power (Dynamist)

Cost: 30 SP

Required: Dynamist

You have space for an additional Minor Power for Dynamist per purchase.

Dynamic Ascension (Dynamist)

Cost: 30 SP

Required: Dynamist

You can integrate the first tier of an ascension into Dynamist. This ascension will grow alongside your other powers and you will be able to reach higher tiers or even forge your own ascension path.

This precludes you from picking an ascension outside of Dynamist.

Upgrade Tree (Dynamist)

Cost: 10 SP

Required: Dynamist

Instead of automatically mutating, Dynamist will build an ever growing upgrade tree for your powers.

Each power has its own upgrade tree, how it works depends on the power itself but will usually follow either a fully diverging tree or a complex web of interconnected nodes.

The number of nodes you can select depends on the form of the skill tree. For diverging trees you can always select one of the branches fully. For webs, the number of choices is proportional to the size.

Choices are not permanent, you can change your selection whenever you want. It takes a around 10 seconds for the power to reconfigure itself, during this it cannot be used actively.

Growth Boost (Dynamist)

Cost: 7 SP

Required: Dynamist

With each purchase of this upgrade, Dynamist's rate of growth both vertically and horizontally is doubled: Power mutations that would normally take four minutes to manifest would now take two minutes, then one, then 30 seconds, and so on. This upgrade also divides the time needed for Upgrade Tree to reconfigure itself by 1.5 with each purchase.

Dimensional Pocket (Celestial Inventory)

Cost: 10 SP

Required: Celestial Inventory

The Celestial Inventory comes with a dimensional pocket where you can store and retrieve objects, liquids, gases, or any other tangible thing. The pocket space has unlimited capacity and contained entities do not come into contact.

You can move an object of any size smaller than 100m3 instantly, larger objects will take 1s per additional 100m3. You can only move objects as a whole, you cannot only store part of a building for example. Liquids and gases move at a rate of 100m3 per second. You can move arbitrary volumes of liquids and gasses.

The pocket dimension has its own search and favorites system.

Inner Demons (Conquest)

Cost: 20 SP

Required: Conquest

For something to threaten you, they do not need to be real. Theoretical or otherwise, you can grow to surpass the figures in your head. The people who you believe could do something. The story characters in a book, a creature from legend, or even imaginary threats of a rumor.

Dynamist Unbound

Cost: 10 SP

Required: Dynamist

The reach of Dynamist has now been extended, and now any power that is not part of the powers in Dynamist power slot can now be affected by it although, while it is much slower when compared to the ones in Dynamist power slots, it is faster than Dynamist jr