You now wield the power to shape and mold the highly intelligent Lizardmen and their formidable warbeasts according to your will. While the option to become a Lizardman or any variant of The Lustrian fauna remains open to you, these entities regard you as their own, regardless of your chosen form.
Through physical contact, you can utilize water, allowing you to create all variants of Lizardmen (Slann, Skinks, Saurus, Kroxigors) and other forms of the extensive Lustrian feral species (Dread Saurian, Thunder Lizard, Salamanders, Carnosaurs, Cold Ones, Ripperdactyls, Bastiladons, Wyrms, Stegadons, Coatls, Troglodons, Razordons, Terradons, etc). The creation of more potent creatures demands a greater quantity of Water, although you have an innate understanding of how much is required for each one to be created. You can also keep imbuing your creations with water, alevating them to a blessed transformation. These blessed Lizardmen and or Lustrian fauna stand as significantly enhanced iterations in every conceivable aspect compared to their standard counterparts, they also gain special powers and abilities that further sets them apart.
You have the ability to selectively impart, either in part or entirely, all of the wisdom and knowledge of the Lizardmen Empire to your Lizardmen from their creation, so you needn't worry about languages, technology, culture, architecture, forging, Magic, etc. being lost arts.
To the Lizardmen and your other creations, you are the unchallenged sovereign, your word a law they are bound to uphold. This allegiance is unwavering, transcending distinctions of intelligence, awareness, and inherent nature. Regardless of their complexity, each and every one of the entities you have brought into being, along with those subsequently birthed from your creations, is innately aware of your sovereign authority. They are instinctively and unfailingly devoted to fulfilling your commands, bound by an unbreakable loyalty that endures throughout their immortal existence. You retain the freedom to command them as if maneuvering RTS units, assume direct control, share their perceptions, or opt for a more hands-off approach, tailored at your discretion.
Capable of independent thoughts, and even gaining their distinct personalities, Lizardmen can be split into Three core castes within their society, the ruling caste being the magical Slann, the warrior caste being the powerful Saurus, the working caste being the mighty Kroxigors, and their closely related cousins the Skinks, the ones who can pretty much do everything to a certain degree, due to their agile and dexterous physique, and their high intelligence, second only to the Slann. When left to their own devices, they will create one of the strongest civilizations, suffering no worthy enemies, while working in perfect harmony.
If you so allow it, your Slann and Skinks will start to construct and maintain their own spawning pools, from which the Lizardmen will hatch fully grown and ready for their tasks. They can even create blessed spawning pools where the stronger variants will spawn.
Unburdened by the shackles of sleep, fatigue, and exhaustion, all of your creations gain immortality, ensuring that they will never wither with age. Instead, as they continue to exist, they only grow stronger and more capable, their power and abilities expanding with the passage of time. In addition to a natural talent with magic for the Skinks and especially for the Slann, where they can reach a mastery of magic so great, that no other species can ever hope to match them.