Project V17/Powers/Shardless/Ascension Upgrades/Children of Ulthuan (Warhammer Fantasy)

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Children of Ulthuan (Warhammer Fantasy)

Cost: 3 SP

Required: Overmind

You have been blessed by Asuryan with the power to make Ulthuan anew, though actually becoming a High Elf or any kind of Ulthuan fauna is optional. Asuryan has granted you a power to revive the glory of Ulthuan like a Phoenix, allowing you to create Asur or other forms of Ulthuani wildlife (Dragons, Phoenixes, Great Eagles, etc.) from fire, with more powerful creatures requiring greater blazes. All the wisdom and knowledge of Ulthuan is known to your kingdom from the beginning, so you needn't worry about grand architecture, ithilmar forging, Lothern seamanship, & High Magic being lost arts.

While your Asur are capable of building and maintaining a complex civilization autonomously from your commands, you still have complete control over them through Asuryan's blessing, making you the most legitimate Phoenix King to ever live. Your control over them is similar to the control one has in any other Hive Mind found here, though they're capable of independent thought, and will even gain their own personalities.

You and all your residents of Ulthuan gain immortality & a natural talent with magic, no matter what world you're on.

Heirs of Aenarion

It is often said that fire purifies, something you have proven. Rather than infuse Mannoroth the Destructor's blood directly, Asuryan has purified it alchemically, turning it into the blood of Aenarion when fused with Elf or Man blood, or into the blood of his faithful dragon companion Indraugnir when fused with the blood of other creatures. The users become true children of Aenarion, and are augmented in all facets of their attributes, physical or not, as they become more of whatever they are. Warriors gain the talent & strength of Tyrion, hewing through formations as if through grass, while wizards become as skillful & wise as Teclis, seemingly knowing every art, and so on.

Their strength is such that mere Elves become able to effortlessly shred through Oak, while their swiftness eclipses the fleetest of cavalry charges. They have the endurance and stamina to fight for days without tiring, and even have the fortitude to endure concentrated fire from a Tilean culverin battery.

They are now totally immune against harmful magical influences, disease, or poison. Adversarial spells are rendered impotent, and they are now almost impossible to affect through psychic means, though they obviously can still use magic or psychic abilities.