Project V17

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Revision as of 23:08, 28 November 2023 by Ltouroumov (talk | contribs)

Template loop detected: Project V17

Difficulty

Easy

You gain more SP and CP from Scenarios, Perks, and Drawbacks.


Standard

You gain the standard amount of SP and CP gained from Scenarios, Perks, and Drawbacks.

Hard

You gain less SP and CP from Scenarios, Perks, and Drawbacks.

Starting Points

Base (Easy)

Gain: 15 SP

Gain: 15 CP

You have the base amount of starting SP and CP for the Easy difficulty.

Base (Standard)

Gain: 10 SP

Gain: 10 CP

You have the base amount of starting SP and CP for the Standard difficulty.

Base (Hard)

Gain: 5 SP

Gain: 5 CP

You have the base amount of SP and CP for the Hard difficulty.

Higher (Tier 1)

Gain: 20 SP

Gain: 20 CP

You have extra starting SP and CP.


Higher (Tier 2)

Gain: 40 SP

Gain: 40 CP

You have extra starting SP and CP.


Higher (Tier 3)

Gain: 60 SP

Gain: 60 CP

You have extra starting SP and CP.


Higher (Tier 4)

Gain: 80 SP

Gain: 80 CP

You have extra starting SP and CP.


Higher (Tier 5)

Gain: 100 SP

Gain: 100 CP

You have extra starting SP and CP.


Negative (Tier 1)

Cost: 10 SP

Cost: 10 CP

You have less starting SP and CP.

Negative (Tier 2)

Cost: 20 SP

Cost: 20 CP

You have less starting SP and CP.

Negative (Tier 3)

Cost: 30 SP

Cost: 30 CP

You have less starting SP and CP.

Negative (Tier 4)

Cost: 40 SP

Cost: 40 CP

You have less starting SP and CP.

Negative (Tier 5)

Cost: 50 SP

Cost: 50 CP

You have less starting SP and CP.

Meta (Target)

You

Gain: 5 SP

You are the one who the choices you choose apply to.

Someone Else

Gain: 5 CP

Someone else made the choices, but the (Meta) Target has to deal with the results.

Fictional Character (With Powers)

Cost: 10 SP

Choose a fictional character, they're the person to whom the choices you choose apply to. They keep all their powers, even if it doesn't really make sense that they do. If you choose a character from Worm, their original self remains (Unless they reincarnate as themselves).

Fictional Character (Without Powers)

Gain: 5 SP

Cost: 5 CP

Choose a fictional character, they're the person to whom the choices you choose apply. They lose all their powers, though their skillset remains. If you choose a character from Worm, their original self remains (Unless they reincarnate as themselves).

Original Character (With Powers)

Cost: 15 SP

Create a character with powers from scratch. Then put them through this CYOA. They keep their original self's powers.

Original Character (Without Powers)

Create a character from scratch. This character can have had powers, but they don't anymore, or they already had the powers they're supposed to be gaining in this CYOA. Then put them through this CYOA.

Meta

Cost: 30 SP

You are the one to whom these choices apply. However, before these choices take effect make a build with another CYOA and that takes effect first. You can choose to live through the other CYOA for a period of time first if it makes sense. You cannot use this on another build for this CYOA.

Meta (Awareness)

Someone Else

Gain: 5 CP

Someone else made the choices, but the (Meta) Target has to deal with the results.

CYOA

They played a CYOA, adapted to fit their perceptions (So, it didn't call their own reality a story, and if Worm didn't exist as a story in their reality, then the CYOA gave them the cliff notes of it.).

Deal

A powerful third-party confronted them and gave them their choices, altered to fit their perceptions.

(So, it didn't call their own reality a story, and if Worm didn't exist as a story in their reality, then the Alien gave them the cliff notes of it.).

Meta (Other)

Entities, what are those Entities you speak of?

Incompatible: Shards, what are those Shards you speak of?

Don't want to deal with Scion but still want to enjoy the Worm-verse? I have the solution!

Powers don’t come from Entities, instead Shards are a symbiotic species. When a colony migrates to a planet and nests, it grants the inhabitants powers. After some time, the Shards will reproduce and smaller colonies will migrate to other worlds. None of this brings about the end of the world, you're safe. (You lose the ability to pick perks or drawbacks related to Scion/Eden and specific ones related to Entities)

However, through some strange twist of fate, Cauldron still exists. Doctor Mother has found a dying colony of Shards and is exploiting the corpse to create vials. Eidolon still created and controls the Endbringers. With no Entity in charge, the rules are slightly different. Powers slowly grow as they are used and the Shards grow with the user. The world no longer exists on borrowed time, except the one imposed by human nature that is.

Shards, what are those Shards you speak of?

Incompatible: Entities, what are those Entities you speak of?

Don't want to deal with Shards either but still want to enjoy the Worm-verse?

Powers don’t come from Shards. All powers are shardless, even those under the Shard category. Trigger events are replaced by Awakenings, which work in similar ways but do not necessarily require a negative event.

However, through some even stranger twist of fate, Cauldron still exists. Doctor Mother has the power to create vials that grant powers. Eidolon still created and controls the Endbringers. With no Entity or Shards in charge, the rules are slightly different. Powers slowly grow in strength and versatility the more they are used. The world no longer exists on borrowed time, except the one imposed by human nature that is.

Unbound Paragon

Removes the limit on the number of Paragon Powers that can be picked.

Unbound Ascension

Removes the limit on the number of Ascensions that can be picked.

Creative Mode

Gain: 1000000 CP

Gain: 1000000 SP

Go wild with the build of your dreams.

April 7, 2011

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

This is a couple of days before Taylor Hebert, the primary focus of Wildbow's visions, first debuted as a Cape, an active Parahuman, and fought Lung, the Dragon of Kyushu. If you don't change anything, you have two years, two months, and thirteen days before the remaining entity attempts to commit multiversal genocide.

January 3rd, 2011

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

This is the day Taylor Hebert, the primary focus of Wildbow's visions, was shoved into a locker and triggered with the power to control arthropods. If you don't change anything, you have about two years and five months before the remaining entity attempts to commit multiversal genocide.

Summer, 2009

Gain: 5 SP (Standard)

Gain: 5 CP (Standard)

Gain: 10 SP (Easy)

Gain: 10 CP (Easy)

Gain: 0 SP (Hard)

Gain: 0 CP (Hard)

You will find yourself on the day before Emma Barnes—Taylor Hebert's childhood friend—and her dad gets attacked by the ABB. You have about four years before the remaining entity attempts to commit multiversal genocide.

September, 2008

Gain: 5 SP (Standard)

Gain: 5 CP (Standard)

Gain: 10 SP (Easy)

Gain: 10 CP (Easy)

Gain: 0 SP (Hard)

Gain: 0 CP (Hard)

This is a week before Annette Hebert, Taylor Hebert's mother, dies in a car crash while using her cell phone. If you don't change anything, you have about five years before the remaining entity attempts to commit multiversal genocide.

Spring, 2007

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 15 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Gain: 5 CP (Hard)

This is a few days before the event known as the 'Boston Games' starts. Villains from everywhere, such as Damsel of Distress, will come and try to fill the gap of power that appeared after the Protectorate arrested the major villains of Boston. If you don't change anything, you have about six years before the remaining entity attempts to commit multiversal genocide.

May 8th, 2005

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 15 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Cost: 5 CP (Hard)

This is the day before the Endbringer, Leviathan, attacks Newfoundland. However, if you change things here without being careful, Dragon, the benevolent AI, could end up remaining Richter's housekeeping AI. Or, worse, if you release her too early, according to Wildbow's predictions, she won't be so benevolent. You have about eight years before the remaining entity attempts to commit multiversal genocide.

December 30th, 2002

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 10 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Cost: 5 CP (Hard)

This is the day the Simurgh first appears and attacks Lausanne, Switzerland. If you don't change anything, you have about ten years before the remaining entity attempts to commit multiversal genocide.

February 2nd, 2001

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 10 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Cost: 5 CP (Hard)

The Protectorate and PRT will deploy to Ellisburg to attempt to eliminate Nilbog. At the end of the day, all but two of the PRT agents will have been killed, Ellisburg will be quarantined, and Nilbog designated as an S-Class threat.

September 14th, 2000

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day before the Siberian kills Hero. The Siberian is truly William Manton, the Siberian merely a projection of his. However, his projection is powerful, able to damage even the invulnerable Alexandria. Few things can stop the Siberian and what little can, just pop the projection temporarily. By default, you have nearly thirteen years before the remaining entity goes on its multiversal genocide.

November 1st, 1999

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day before Leviathan attacks Kyushu. November 2nd is also the first appearance of Lung, who would do more damage to Leviathan than any other Cape before him. By default, you have nearly fourteen years before the remaining entity goes on its multiversal genocide.

June 9th, 1996

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day Leviathan first appears and attacks Oslo, Norway. If you don't change anything, you have about seventeen years before the remaining entity attempts to commit multiversal genocide.

December 13th, 1992

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day Behemoth first appears and attacks the Marun oil field in Iran. If you don't change anything, you have about twenty years before the remaining entity attempts to commit multiversal genocide.

May 1st, 1988

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day that Alexandria, Eidolon, Hero, and Legend form the Protectorate. If you don't change anything, you have about twenty-five years before the remaining entity attempts to commit multiversal genocide.

May 19th, 1982

Cost: 5 SP

Cost: 5 CP

May 19th is the day before the first appearance of Scion, Earth's greatest hero. It is also the first appearance of anything truly extraterrestrial or supernatural on Earth. You know the truth about Scion though, don't you? By default, you have over thirty years before the remaining entity goes on its multiversal genocide.

1900s

Cost: 10 SP

Cost: 15 CP

You appear between 1900 and 1960, well before Scion makes his appearance.

19th century

Cost: 15 SP

Cost: 25 CP

You appear during the 19th century (1800 to 1899). Due to the hazards of temporal displacement, you can at best choose a decade when to arrive.

15th to 18th century

Cost: 20 SP

Cost: 35 CP

You appear between the 15th and 18th century (1400 to 1799). Due to the hazards of temporal displacement, you can at best choose a period within 20 years to arrive and your exact date of arrival will be random.

Dawn of Man

Cost: 30 SP

Cost: 45 CP

You are dropped in between two million and two hundred thousand years ago. You have some leeway in choosing when you drop in.

Jurassic Period

Cost: 25 SP

Cost: 40 CP

You appear millions of years before humans even began. You find yourself starting at the end of the Triassic Period. While there may be some time to select when you will appear before the mass extinction event.

Birth of Planet Earth

Cost: 30 SP

Cost: 45 CP

You appear 4.5 billion years on planet Earth, back when it was essentially an enormous cloud of dust and gas. At least you get to watch the creation of planet Earth live in front of you over the course of a long period of time. If you find yourself getting bored, should you still be alive, bring something with you to stave off the boredom.

Dawn of Creation

Cost: 35 SP

Cost: 50 CP

Sorry, it seems I was overshot for a long time. You find yourself placed right after the big bang. 13.7 billion years before the start of the canon story. You can choose to appear before the Big Bang and witness the creation of a Universe.

June 20th, 2013

Gain: 25 SP (Standard)

Gain: 15 CP (Standard)

Gain: 35 SP (Easy)

Gain: 25 CP (Easy)

Gain: 15 SP (Hard)

Gain: 10 CP (Hard)

It is Gold Morning. Jack Slash will convince the entity to kill all humans, in what would later be called Gold Morning, today. You have less than a day to prepare, best make the most of it.

July 1st, 2015

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

You find yourself half a month before the start of Ward. Sorry, I seem to have gotten the info wrong; Wildbow is a post-cognitive and a precognitive.

June 24th, 2063

Gain: 5 SP (Standard)

Gain: 5 CP (Standard)

Gain: 10 SP (Easy)

Gain: 10 CP (Easy)

Gain: 0 SP (Hard)

Gain: 0 CP (Hard)

You find yourself half a century after Gold Morning. Sorry, I seem to have gotten the info wrong; Wildbow is a post-cognitive and not a precognitive.

One Week Early

Cost: 2 CP (Standard)

Cost: 3 CP (Easy)

Cost: 1 CP (Hard)

Every purchase of this allows you to enter one week earlier than what your scenario said.

One Week Late

Gain: 2 CP (Standard)

Gain: 3 CP (Easy)

Gain: 1 CP (Hard)

Every purchase of this allows you to enter one week later than what your scenario said.

Project V17/Sections

Difficulty

Easy

You gain more SP and CP from Scenarios, Perks, and Drawbacks.


Standard

You gain the standard amount of SP and CP gained from Scenarios, Perks, and Drawbacks.

Hard

You gain less SP and CP from Scenarios, Perks, and Drawbacks.

Starting Points

Base (Easy)

Gain: 15 SP

Gain: 15 CP

You have the base amount of starting SP and CP for the Easy difficulty.

Base (Standard)

Gain: 10 SP

Gain: 10 CP

You have the base amount of starting SP and CP for the Standard difficulty.

Base (Hard)

Gain: 5 SP

Gain: 5 CP

You have the base amount of SP and CP for the Hard difficulty.

Higher (Tier 1)

Gain: 20 SP

Gain: 20 CP

You have extra starting SP and CP.


Higher (Tier 2)

Gain: 40 SP

Gain: 40 CP

You have extra starting SP and CP.


Higher (Tier 3)

Gain: 60 SP

Gain: 60 CP

You have extra starting SP and CP.


Higher (Tier 4)

Gain: 80 SP

Gain: 80 CP

You have extra starting SP and CP.


Higher (Tier 5)

Gain: 100 SP

Gain: 100 CP

You have extra starting SP and CP.


Negative (Tier 1)

Cost: 10 SP

Cost: 10 CP

You have less starting SP and CP.

Negative (Tier 2)

Cost: 20 SP

Cost: 20 CP

You have less starting SP and CP.

Negative (Tier 3)

Cost: 30 SP

Cost: 30 CP

You have less starting SP and CP.

Negative (Tier 4)

Cost: 40 SP

Cost: 40 CP

You have less starting SP and CP.

Negative (Tier 5)

Cost: 50 SP

Cost: 50 CP

You have less starting SP and CP.

Meta (Target)

You

Gain: 5 SP

You are the one who the choices you choose apply to.

Someone Else

Gain: 5 CP

Someone else made the choices, but the (Meta) Target has to deal with the results.

Fictional Character (With Powers)

Cost: 10 SP

Choose a fictional character, they're the person to whom the choices you choose apply to. They keep all their powers, even if it doesn't really make sense that they do. If you choose a character from Worm, their original self remains (Unless they reincarnate as themselves).

Fictional Character (Without Powers)

Gain: 5 SP

Cost: 5 CP

Choose a fictional character, they're the person to whom the choices you choose apply. They lose all their powers, though their skillset remains. If you choose a character from Worm, their original self remains (Unless they reincarnate as themselves).

Original Character (With Powers)

Cost: 15 SP

Create a character with powers from scratch. Then put them through this CYOA. They keep their original self's powers.

Original Character (Without Powers)

Create a character from scratch. This character can have had powers, but they don't anymore, or they already had the powers they're supposed to be gaining in this CYOA. Then put them through this CYOA.

Meta

Cost: 30 SP

You are the one to whom these choices apply. However, before these choices take effect make a build with another CYOA and that takes effect first. You can choose to live through the other CYOA for a period of time first if it makes sense. You cannot use this on another build for this CYOA.

Meta (Awareness)

Someone Else

Gain: 5 CP

Someone else made the choices, but the (Meta) Target has to deal with the results.

CYOA

They played a CYOA, adapted to fit their perceptions (So, it didn't call their own reality a story, and if Worm didn't exist as a story in their reality, then the CYOA gave them the cliff notes of it.).

Deal

A powerful third-party confronted them and gave them their choices, altered to fit their perceptions.

(So, it didn't call their own reality a story, and if Worm didn't exist as a story in their reality, then the Alien gave them the cliff notes of it.).

Meta (Other)

Entities, what are those Entities you speak of?

Incompatible: Shards, what are those Shards you speak of?

Don't want to deal with Scion but still want to enjoy the Worm-verse? I have the solution!

Powers don’t come from Entities, instead Shards are a symbiotic species. When a colony migrates to a planet and nests, it grants the inhabitants powers. After some time, the Shards will reproduce and smaller colonies will migrate to other worlds. None of this brings about the end of the world, you're safe. (You lose the ability to pick perks or drawbacks related to Scion/Eden and specific ones related to Entities)

However, through some strange twist of fate, Cauldron still exists. Doctor Mother has found a dying colony of Shards and is exploiting the corpse to create vials. Eidolon still created and controls the Endbringers. With no Entity in charge, the rules are slightly different. Powers slowly grow as they are used and the Shards grow with the user. The world no longer exists on borrowed time, except the one imposed by human nature that is.

Shards, what are those Shards you speak of?

Incompatible: Entities, what are those Entities you speak of?

Don't want to deal with Shards either but still want to enjoy the Worm-verse?

Powers don’t come from Shards. All powers are shardless, even those under the Shard category. Trigger events are replaced by Awakenings, which work in similar ways but do not necessarily require a negative event.

However, through some even stranger twist of fate, Cauldron still exists. Doctor Mother has the power to create vials that grant powers. Eidolon still created and controls the Endbringers. With no Entity or Shards in charge, the rules are slightly different. Powers slowly grow in strength and versatility the more they are used. The world no longer exists on borrowed time, except the one imposed by human nature that is.

Unbound Paragon

Removes the limit on the number of Paragon Powers that can be picked.

Unbound Ascension

Removes the limit on the number of Ascensions that can be picked.

Creative Mode

Gain: 1000000 CP

Gain: 1000000 SP

Go wild with the build of your dreams.

April 7, 2011

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

This is a couple of days before Taylor Hebert, the primary focus of Wildbow's visions, first debuted as a Cape, an active Parahuman, and fought Lung, the Dragon of Kyushu. If you don't change anything, you have two years, two months, and thirteen days before the remaining entity attempts to commit multiversal genocide.

January 3rd, 2011

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

This is the day Taylor Hebert, the primary focus of Wildbow's visions, was shoved into a locker and triggered with the power to control arthropods. If you don't change anything, you have about two years and five months before the remaining entity attempts to commit multiversal genocide.

Summer, 2009

Gain: 5 SP (Standard)

Gain: 5 CP (Standard)

Gain: 10 SP (Easy)

Gain: 10 CP (Easy)

Gain: 0 SP (Hard)

Gain: 0 CP (Hard)

You will find yourself on the day before Emma Barnes—Taylor Hebert's childhood friend—and her dad gets attacked by the ABB. You have about four years before the remaining entity attempts to commit multiversal genocide.

September, 2008

Gain: 5 SP (Standard)

Gain: 5 CP (Standard)

Gain: 10 SP (Easy)

Gain: 10 CP (Easy)

Gain: 0 SP (Hard)

Gain: 0 CP (Hard)

This is a week before Annette Hebert, Taylor Hebert's mother, dies in a car crash while using her cell phone. If you don't change anything, you have about five years before the remaining entity attempts to commit multiversal genocide.

Spring, 2007

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 15 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Gain: 5 CP (Hard)

This is a few days before the event known as the 'Boston Games' starts. Villains from everywhere, such as Damsel of Distress, will come and try to fill the gap of power that appeared after the Protectorate arrested the major villains of Boston. If you don't change anything, you have about six years before the remaining entity attempts to commit multiversal genocide.

May 8th, 2005

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 15 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Cost: 5 CP (Hard)

This is the day before the Endbringer, Leviathan, attacks Newfoundland. However, if you change things here without being careful, Dragon, the benevolent AI, could end up remaining Richter's housekeeping AI. Or, worse, if you release her too early, according to Wildbow's predictions, she won't be so benevolent. You have about eight years before the remaining entity attempts to commit multiversal genocide.

December 30th, 2002

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 10 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Cost: 5 CP (Hard)

This is the day the Simurgh first appears and attacks Lausanne, Switzerland. If you don't change anything, you have about ten years before the remaining entity attempts to commit multiversal genocide.

February 2nd, 2001

Gain: 5 SP (Standard)

Gain: 0 CP (Standard)

Gain: 10 SP (Easy)

Gain: 5 CP (Easy)

Gain: 0 SP (Hard)

Cost: 5 CP (Hard)

The Protectorate and PRT will deploy to Ellisburg to attempt to eliminate Nilbog. At the end of the day, all but two of the PRT agents will have been killed, Ellisburg will be quarantined, and Nilbog designated as an S-Class threat.

September 14th, 2000

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day before the Siberian kills Hero. The Siberian is truly William Manton, the Siberian merely a projection of his. However, his projection is powerful, able to damage even the invulnerable Alexandria. Few things can stop the Siberian and what little can, just pop the projection temporarily. By default, you have nearly thirteen years before the remaining entity goes on its multiversal genocide.

November 1st, 1999

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day before Leviathan attacks Kyushu. November 2nd is also the first appearance of Lung, who would do more damage to Leviathan than any other Cape before him. By default, you have nearly fourteen years before the remaining entity goes on its multiversal genocide.

June 9th, 1996

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day Leviathan first appears and attacks Oslo, Norway. If you don't change anything, you have about seventeen years before the remaining entity attempts to commit multiversal genocide.

December 13th, 1992

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day Behemoth first appears and attacks the Marun oil field in Iran. If you don't change anything, you have about twenty years before the remaining entity attempts to commit multiversal genocide.

May 1st, 1988

Gain: 5 SP (Easy)

Gain: 5 CP (Easy)

Cost: 5 SP (Hard)

Cost: 5 CP (Hard)

This is the day that Alexandria, Eidolon, Hero, and Legend form the Protectorate. If you don't change anything, you have about twenty-five years before the remaining entity attempts to commit multiversal genocide.

May 19th, 1982

Cost: 5 SP

Cost: 5 CP

May 19th is the day before the first appearance of Scion, Earth's greatest hero. It is also the first appearance of anything truly extraterrestrial or supernatural on Earth. You know the truth about Scion though, don't you? By default, you have over thirty years before the remaining entity goes on its multiversal genocide.

1900s

Cost: 10 SP

Cost: 15 CP

You appear between 1900 and 1960, well before Scion makes his appearance.

19th century

Cost: 15 SP

Cost: 25 CP

You appear during the 19th century (1800 to 1899). Due to the hazards of temporal displacement, you can at best choose a decade when to arrive.

15th to 18th century

Cost: 20 SP

Cost: 35 CP

You appear between the 15th and 18th century (1400 to 1799). Due to the hazards of temporal displacement, you can at best choose a period within 20 years to arrive and your exact date of arrival will be random.

Dawn of Man

Cost: 30 SP

Cost: 45 CP

You are dropped in between two million and two hundred thousand years ago. You have some leeway in choosing when you drop in.

Jurassic Period

Cost: 25 SP

Cost: 40 CP

You appear millions of years before humans even began. You find yourself starting at the end of the Triassic Period. While there may be some time to select when you will appear before the mass extinction event.

Birth of Planet Earth

Cost: 30 SP

Cost: 45 CP

You appear 4.5 billion years on planet Earth, back when it was essentially an enormous cloud of dust and gas. At least you get to watch the creation of planet Earth live in front of you over the course of a long period of time. If you find yourself getting bored, should you still be alive, bring something with you to stave off the boredom.

Dawn of Creation

Cost: 35 SP

Cost: 50 CP

Sorry, it seems I was overshot for a long time. You find yourself placed right after the big bang. 13.7 billion years before the start of the canon story. You can choose to appear before the Big Bang and witness the creation of a Universe.

June 20th, 2013

Gain: 25 SP (Standard)

Gain: 15 CP (Standard)

Gain: 35 SP (Easy)

Gain: 25 CP (Easy)

Gain: 15 SP (Hard)

Gain: 10 CP (Hard)

It is Gold Morning. Jack Slash will convince the entity to kill all humans, in what would later be called Gold Morning, today. You have less than a day to prepare, best make the most of it.

July 1st, 2015

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

You find yourself half a month before the start of Ward. Sorry, I seem to have gotten the info wrong; Wildbow is a post-cognitive and a precognitive.

June 24th, 2063

Gain: 5 SP (Standard)

Gain: 5 CP (Standard)

Gain: 10 SP (Easy)

Gain: 10 CP (Easy)

Gain: 0 SP (Hard)

Gain: 0 CP (Hard)

You find yourself half a century after Gold Morning. Sorry, I seem to have gotten the info wrong; Wildbow is a post-cognitive and not a precognitive.

One Week Early

Cost: 2 CP (Standard)

Cost: 3 CP (Easy)

Cost: 1 CP (Hard)

Every purchase of this allows you to enter one week earlier than what your scenario said.

One Week Late

Gain: 2 CP (Standard)

Gain: 3 CP (Easy)

Gain: 1 CP (Hard)

Every purchase of this allows you to enter one week later than what your scenario said.

Project V17/Sections