Every item you try to handle ends up shattering into the most dangerous fragments imaginable. A simple vase picked up by you could explode into shards that fly across the room and injure anyone nearby. A laptop used by you for work could spark a short circuit that fries all the electronics in the building. The more precious something is, the worse you destroy it.
< Project V17 | Drawbacks
Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:vplh --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Curse of Glass</h2> <div class="scores"> <div class="score"> Gain: 20 SP</div> <div class="score"> Gain: 20 CP</div> </div> <div class="text">Every item you try to handle ends up shattering into the most dangerous fragments imaginable. A simple vase picked up by you could explode into shards that fly across the room and injure anyone nearby. A...") |
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<div class="text">Every item you try to handle ends up shattering into the most dangerous fragments imaginable. A simple vase picked up by you could explode into shards that fly across the room and injure anyone nearby. A laptop used by you for work could spark a short circuit that fries all the electronics in the building. The more precious something is, the worse you destroy it.</div> | <div class="requirements"> | ||
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Every item you try to handle ends up shattering into the most dangerous fragments imaginable. A simple vase picked up by you could explode into shards that fly across the room and injure anyone nearby. A laptop used by you for work could spark a short circuit that fries all the electronics in the building. The more precious something is, the worse you destroy it. | |||
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