Project V17/Drawbacks/Curse Of Failure: Difference between revisions

From Worm CYOA Wiki
(Created page with "<!-- SYNC:h0g8 --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Curse Of Failure</h2> <div class="scores"> <div class="score"> Gain: 30 SP</div> <div class="score"> Gain: 30 CP</div> </div> <div class="text">You cannot win without losing half the time. If you set up plan with 100 sub plans, you are confirmed to fail at 50% of them. A standalone plan always has a 50% chance of failure/victory, no matter wh...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:


</div>
</div>
<div class="text">You cannot win without losing half the time. If you set up plan with 100 sub plans, you are confirmed to fail at 50% of them. A standalone plan always has a 50% chance of failure/victory, no matter what steps you take. You will never get a complete victory. You may kill scion only to find out he was keeping a worse enemy at bay!! </div>
<div class="requirements">
 
</div>
<div class="text">
You cannot win without losing half the time. If you set up plan with 100 sub plans, you are confirmed to fail at 50% of them. A standalone plan always has a 50% chance of failure/victory, no matter what steps you take. You will never get a complete victory. You may kill scion only to find out he was keeping a worse enemy at bay!!  
</div>
</div>
</div>
</onlyinclude>
</onlyinclude>
</div>
</div>
<!-- /SYNC:h0g8 -->
<!-- /SYNC:h0g8 -->

Latest revision as of 22:10, 5 December 2023

Curse Of Failure

Gain: 30 SP
Gain: 30 CP

You cannot win without losing half the time. If you set up plan with 100 sub plans, you are confirmed to fail at 50% of them. A standalone plan always has a 50% chance of failure/victory, no matter what steps you take. You will never get a complete victory. You may kill scion only to find out he was keeping a worse enemy at bay!!