Project V17/Drawbacks/Eh, I Can Take You: Difference between revisions

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<div class="scores">
<div class="score">
<div class="score">
Gain: 5 SP (Standard)</div>
Gain: 5 SP (Standard)
</div>
<div class="score">
<div class="score">
Gain: 10 CP (Standard)</div>
Gain: 10 CP (Standard)
</div>
<div class="score">
<div class="score">
Gain: 10 SP (Easy)</div>
Gain: 10 SP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 15 CP (Easy)</div>
Gain: 15 CP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 5 SP (Hard)</div>
Gain: 5 SP (Hard)
</div>
<div class="score">
<div class="score">
Gain: 5 CP (Hard)</div>
Gain: 5 CP (Hard)
</div>


</div>
</div>
<div class="requirements">
<div class="requirements">
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<div class="text">
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Latest revision as of 21:38, 5 December 2023

Eh, I Can Take You

Gain: 5 SP (Standard)

Gain: 10 CP (Standard)

Gain: 10 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

You have a dangerous habit of underestimating the threat certain people pose, and this always ends up biting you in the ass. Major players are exempt from this. Instead, this drawback triggers whenever you go against lesser foes or threats. Expect a lot of humiliation to come your way that could have been avoided. Be careful not to get yourself killed.