Project V17/Drawbacks/Desire For Survival: Difference between revisions

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(Created page with "<!-- SYNC:fu70 --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Desire For Survival</h2> <div class="scores"> <div class="score"> Gain: 40 SP (Standard)</div> <div class="score"> Gain: 40 CP (Standard)</div> <div class="score"> Gain: 60 SP (Easy)</div> <div class="score"> Gain: 60 CP (Easy)</div> <div class="score"> Gain: 20 SP (Hard)</div> <div class="score"> Gain: 20 CP (Hard)</div> </div> <div class...")
 
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<div class="scores">
<div class="scores">
<div class="score">
<div class="score">
Gain: 40 SP (Standard)</div>
Gain: 40 SP (Standard)
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<div class="score">
<div class="score">
Gain: 40 CP (Standard)</div>
Gain: 40 CP (Standard)
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<div class="score">
<div class="score">
Gain: 60 SP (Easy)</div>
Gain: 60 SP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 60 CP (Easy)</div>
Gain: 60 CP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 20 SP (Hard)</div>
Gain: 20 SP (Hard)
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<div class="score">
<div class="score">
Gain: 20 CP (Hard)</div>
Gain: 20 CP (Hard)
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<div class="text">Zion is no longer suicidal, and never will be. No amount of reminders regarding Eden's death, the pointlessness of the Cycle, or anything else will make him stop trying to survive with all his faculties. Hope those points were worth it because you'll have to go all out to win.
<div class="requirements">
<div class="requirement">
Incompatible: Overcharge Strike
</div>
<div class="requirement">
Incompatible: Ubercharge Strike
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<div class="requirement">
Required: Entities, what are those Entities you speak of?
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<div class="requirement">
Required: Shards, what are those Shards you speak of?
</div>
</div>
<div class="text">
Zion is no longer suicidal and never will be. No amount of reminders regarding Eden's death, the pointlessness of the Cycle, or anything else will make him stop trying to survive with all his faculties. Hope those points were worth it because you'll have to go all out to win.


He is still depressed and apathetic, as long as nothing sets him off he continues his current behavior for at least a century. Unless a major event happens to his core Shards, he will not notice any missing or subverted Shards.
He is still depressed and apathetic, as long as nothing sets him off he continues his current behavior for at least a century. Unless a major event happens to his core Shards, he will not notice any missing or subverted Shards.


After 250 to 300 years, he will proceed with the end of the Cycle, collect all of his and Eden's surviving Shards and depart from the planet, destroying all parallel versions of it in the process.</div>
After 250 to 300 years, he will proceed with the end of the Cycle, collect all of his and Eden's surviving Shards and depart from the planet, destroying all parallel versions of it in the process.
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Latest revision as of 22:19, 27 February 2024

Desire For Survival

Gain: 40 SP (Standard)

Gain: 40 CP (Standard)

Gain: 60 SP (Easy)

Gain: 60 CP (Easy)

Gain: 20 SP (Hard)

Gain: 20 CP (Hard)

Incompatible: Overcharge Strike

Incompatible: Ubercharge Strike

Required: Entities, what are those Entities you speak of?

Required: Shards, what are those Shards you speak of?

Zion is no longer suicidal and never will be. No amount of reminders regarding Eden's death, the pointlessness of the Cycle, or anything else will make him stop trying to survive with all his faculties. Hope those points were worth it because you'll have to go all out to win.

He is still depressed and apathetic, as long as nothing sets him off he continues his current behavior for at least a century. Unless a major event happens to his core Shards, he will not notice any missing or subverted Shards.

After 250 to 300 years, he will proceed with the end of the Cycle, collect all of his and Eden's surviving Shards and depart from the planet, destroying all parallel versions of it in the process.