Project V17/Drawbacks/Child of Fate: Difference between revisions

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<h2>[[Project V17/Drawbacks/Child of Fate|Child of Fate]]</h2>
<h2>[[Project V17/Drawbacks/Child of Fate|Child of Fate]]</h2>
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Gain: 20 SP (Standard)</div>
Gain: 20 SP (Standard)
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Gain: 20 CP (Standard)</div>
Gain: 20 CP (Standard)
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Gain: 30 SP (Easy)</div>
Gain: 30 SP (Easy)
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Gain: 30 CP (Easy)</div>
Gain: 30 CP (Easy)
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Gain: 10 SP (Hard)</div>
Gain: 10 SP (Hard)
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Gain: 10 CP (Hard)</div>
Gain: 10 CP (Hard)
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Required: Trouble Magnet  
Required: Trouble Magnet  
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You have been blessed with the fate to live out your own story, with you as the protagonist. You will meet the most interesting people, be present for the most momentous events and get to see the most amazing places around, all the while getting into no end of dangerous trouble, just like any other protagonist out there.
You have been blessed with the fate to live out your own story, with you as the protagonist. You will meet the most interesting people, be present for the most momentous events, and get to see the most amazing places around, all the while getting into no end of dangerous trouble, just like any other protagonist out there.


This practically guarantees that regardless of your desires, you will be drawn into and be a major player in the main story of any world you land in or visit, if there is any - and if it doesn't have any, fate will put you on a path that determines the future of the world, whether for better or for worse. This might sound amazing, but know that this doesn't give you any plot armor, so there is nothing that guarantees your safety, and while you will have some downtime between adventures, you will inevitably get dragged back into another grandiose adventure.
This practically guarantees that regardless of your desires, you will be drawn into and be a major player in the main story of any world you land in or visit, if there is any - and if it doesn't have any, fate will put you on a path that determines the future of the world, whether for better or for worse. This might sound amazing but know that this doesn't give you any plot armor, so there is nothing that guarantees your safety, and while you will have some downtime between adventures, you will inevitably get dragged back into another grandiose adventure.
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Latest revision as of 22:39, 28 February 2024

Child of Fate

Gain: 20 SP (Standard)

Gain: 20 CP (Standard)

Gain: 30 SP (Easy)

Gain: 30 CP (Easy)

Gain: 10 SP (Hard)

Gain: 10 CP (Hard)

Required: Trouble Magnet

You have been blessed with the fate to live out your own story, with you as the protagonist. You will meet the most interesting people, be present for the most momentous events, and get to see the most amazing places around, all the while getting into no end of dangerous trouble, just like any other protagonist out there.

This practically guarantees that regardless of your desires, you will be drawn into and be a major player in the main story of any world you land in or visit, if there is any - and if it doesn't have any, fate will put you on a path that determines the future of the world, whether for better or for worse. This might sound amazing but know that this doesn't give you any plot armor, so there is nothing that guarantees your safety, and while you will have some downtime between adventures, you will inevitably get dragged back into another grandiose adventure.