Project V17/Drawbacks/Complexity Addiction: Difference between revisions

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<h2>[[Project V17/Drawbacks/Complexity Addiction|Complexity Addiction]]</h2>
<h2>[[Project V17/Drawbacks/Complexity Addiction|Complexity Addiction]]</h2>
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<div class="scores">
<div class="scores">
<div class="score">
<div class="score">
Gain: 10 SP (Standard)</div>
Gain: 10 SP (Standard)
</div>
<div class="score">
<div class="score">
Gain: 5 CP (Standard)</div>
Gain: 5 CP (Standard)
</div>
<div class="score">
<div class="score">
Gain: 15 SP (Easy)</div>
Gain: 15 SP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 10 CP (Easy)</div>
Gain: 10 CP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 5 SP (Hard)</div>
Gain: 5 SP (Hard)
</div>
<div class="score">
<div class="score">
Gain: 5 CP (Hard)</div>
Gain: 5 CP (Hard)
</div>


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<div class="text">You can't help but make unnecessarily elaborate and dramatic plans. Maybe you steal an entire building just to steal an item inside, or maybe you only use a tank of sharks to kill your enemies. Regardless, your plans are more dramatic than pragmatic.</div>
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Incompatible: Entity
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<div class="text">
You can't help but make unnecessarily elaborate and dramatic plans. Maybe you steal an entire building just to steal an item inside, or maybe you only use a tank of sharks to kill your enemies. Regardless, your plans are more dramatic than pragmatic.
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Latest revision as of 21:39, 28 February 2024

Complexity Addiction

Gain: 10 SP (Standard)

Gain: 5 CP (Standard)

Gain: 15 SP (Easy)

Gain: 10 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

Incompatible: Entity

You can't help but make unnecessarily elaborate and dramatic plans. Maybe you steal an entire building just to steal an item inside, or maybe you only use a tank of sharks to kill your enemies. Regardless, your plans are more dramatic than pragmatic.