You attract trouble. Even if you try to live a completely mundane life, a strong Parahuman will always find you and you'll never go without a challenging fight. This could be considered a Perk if you have a power that grows with the use or that gets significantly more useful with increased skill, but it ensures you're never overpowered. If you're stronger than anyone in the setting, a Tinker might find themselves opening a portal between the universe you're in and one with stronger fighters.
Project V17/Drawbacks/May you live in Interesting Times: Difference between revisions
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<h2>[[Project V17/Drawbacks/May you live in Interesting Times|May you live in Interesting Times]]</h2> | <h2>[[Project V17/Drawbacks/May you live in Interesting Times|May you live in Interesting Times]]</h2> | ||
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<div class="scores"> | <div class="scores"> | ||
<div class="score"> | <div class="score"> | ||
Gain: 20 SP (Standard)</div> | Gain: 20 SP (Standard) | ||
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<div class="score"> | <div class="score"> | ||
Gain: 20 CP (Standard)</div> | Gain: 20 CP (Standard) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 30 SP (Easy)</div> | Gain: 30 SP (Easy) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 30 CP (Easy)</div> | Gain: 30 CP (Easy) | ||
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<div class="score"> | <div class="score"> | ||
Gain: 10 SP (Hard)</div> | Gain: 10 SP (Hard) | ||
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<div class="score"> | <div class="score"> | ||
Gain: 10 CP (Hard)</div> | Gain: 10 CP (Hard) | ||
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</div> | </div> | ||
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Incompatible: Trouble Magnet | Incompatible: Trouble Magnet | ||
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Latest revision as of 21:39, 28 February 2024
May you live in Interesting Times
Gain: 20 SP (Standard)
Gain: 20 CP (Standard)
Gain: 30 SP (Easy)
Gain: 30 CP (Easy)
Gain: 10 SP (Hard)
Gain: 10 CP (Hard)
Incompatible: Trouble Magnet