You must always try for a peaceful resolution before subduing an opponent by force. Your attempt at a peaceful resolution must be a true attempt but can be done in a simulation or have been undone by time travel. The resolution attempt should be proportional to the situation, you are not expected to solve a random ganger's family problems before arresting him for armed robbery.
< Project V17 | Drawbacks
Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:xs8e --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Mercy</h2> <div class="scores"> <div class="score"> Gain: 10 SP (Standard)</div> <div class="score"> Gain: 5 CP (Standard)</div> <div class="score"> Gain: 15 SP (Easy)</div> <div class="score"> Gain: 10 CP (Easy)</div> <div class="score"> Gain: 5 SP (Hard)</div> <div class="score"> Gain: 5 CP (Hard)</div> </div> <div class="text">You must always try for...") |
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<div class="scores"> | <div class="scores"> | ||
<div class="score"> | <div class="score"> | ||
Gain: 10 SP (Standard)</div> | Gain: 10 SP (Standard) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 5 CP (Standard)</div> | Gain: 5 CP (Standard) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 15 SP (Easy)</div> | Gain: 15 SP (Easy) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 10 CP (Easy)</div> | Gain: 10 CP (Easy) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 5 SP (Hard)</div> | Gain: 5 SP (Hard) | ||
</div> | |||
<div class="score"> | <div class="score"> | ||
Gain: 5 CP (Hard)</div> | Gain: 5 CP (Hard) | ||
</div> | |||
</div> | </div> | ||
<div class="text">You must always try for a peaceful resolution before subduing an opponent by force. Your attempt at a peaceful resolution must be a true attempt | <div class="requirements"> | ||
<div class="requirement"> | |||
Incompatible: Entity | |||
</div> | |||
</div> | |||
<div class="text"> | |||
You must always try for a peaceful resolution before subduing an opponent by force. Your attempt at a peaceful resolution must be a true attempt but can be done in a simulation or have been undone by time travel. The resolution attempt should be proportional to the situation, you are not expected to solve a random ganger's family problems before arresting him for armed robbery. | |||
</div> | |||
</div> | </div> | ||
</onlyinclude> | </onlyinclude> | ||
</div> | </div> | ||
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Latest revision as of 23:19, 27 February 2024
Mercy
Gain: 10 SP (Standard)
Gain: 5 CP (Standard)
Gain: 15 SP (Easy)
Gain: 10 CP (Easy)
Gain: 5 SP (Hard)
Gain: 5 CP (Hard)
Incompatible: Entity