Project V17/Drawbacks/Eh, I Can Take You: Difference between revisions

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(Created page with "<!-- SYNC:vn7h --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Eh, I Can Take You</h2> <div class="scores"> <div class="score"> Gain: 5 SP (Standard)</div> <div class="score"> Gain: 10 CP (Standard)</div> <div class="score"> Gain: 10 SP (Easy)</div> <div class="score"> Gain: 15 CP (Easy)</div> <div class="score"> Gain: 5 SP (Hard)</div> <div class="score"> Gain: 5 CP (Hard)</div> </div> <div class="tex...")
 
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<div class="text">You have a dangerous habit of underestimating the threat certain people pose, and this always ends up biting you in the ass.  
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You have a dangerous habit of underestimating the threat certain people pose, and this always ends up biting you in the ass.  
Major players are exempt from this. Instead, this drawback triggers whenever you go against lesser foes or threats.  
Major players are exempt from this. Instead, this drawback triggers whenever you go against lesser foes or threats.  
Expect a lot of humiliation to come your way that could have been avoided. Be careful not to get yourself killed.</div>
Expect a lot of humiliation to come your way that could have been avoided. Be careful not to get yourself killed.
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Revision as of 11:08, 29 November 2023

Eh, I Can Take You

Gain: 5 SP (Standard)
Gain: 10 CP (Standard)
Gain: 10 SP (Easy)
Gain: 15 CP (Easy)
Gain: 5 SP (Hard)
Gain: 5 CP (Hard)

You have a dangerous habit of underestimating the threat certain people pose, and this always ends up biting you in the ass. Major players are exempt from this. Instead, this drawback triggers whenever you go against lesser foes or threats. Expect a lot of humiliation to come your way that could have been avoided. Be careful not to get yourself killed.