Project V17/Drawbacks/Ever More Endbringers: Difference between revisions

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(Created page with "<!-- SYNC:qvhs --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Ever More Endbringers</h2> <div class="scores"> <div class="score"> Gain: 40 SP (Easy)</div> <div class="score"> Gain: 30 SP (Standard)</div> <div class="score"> Gain: 20 SP (Hard)</div> <div class="score"> Gain: 20 CP (Hard)</div> <div class="score"> Gain: 30 CP (Standard)</div> <div class="score"> Gain: 40 CP (Easy)</div> </div> <div c...")
 
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<div class="text">Every time this drawback is taken, 20 more Endbringers will be made and 3 more will become active. So taking this all 4 times would leave you with 85 inactive Endbringers and 15 currently active ones , for a total of 100 to contend with.
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Every time this drawback is taken, 20 more Endbringers will be made and 3 more will become active. So taking this all 4 times would leave you with 85 inactive Endbringers and 15 currently active ones , for a total of 100 to contend with.


This also speeds the rate at which Endbringers attack by an amount commensurate to the number you add.</div>
This also speeds the rate at which Endbringers attack by an amount commensurate to the number you add.
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Revision as of 12:08, 29 November 2023

Ever More Endbringers

Gain: 40 SP (Easy)
Gain: 30 SP (Standard)
Gain: 20 SP (Hard)
Gain: 20 CP (Hard)
Gain: 30 CP (Standard)
Gain: 40 CP (Easy)

Every time this drawback is taken, 20 more Endbringers will be made and 3 more will become active. So taking this all 4 times would leave you with 85 inactive Endbringers and 15 currently active ones , for a total of 100 to contend with.

This also speeds the rate at which Endbringers attack by an amount commensurate to the number you add.