Project V17/Drawbacks/May you live in Interesting Times: Difference between revisions

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<div class="text">You attract trouble. Even if you try to live a completely mundane life, a strong Parahuman will always find you and you'll never go without a challenging fight. This could be considered a Perk if you have a power that grows with the use or that gets significantly more useful with increased skill, but it ensures you're never overpowered. If you're stronger than anyone in the setting, a Tinker might find themselves opening a portal between the universe you're in and one with stronger fighters.</div>
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You attract trouble. Even if you try to live a completely mundane life, a strong Parahuman will always find you and you'll never go without a challenging fight. This could be considered a Perk if you have a power that grows with the use or that gets significantly more useful with increased skill, but it ensures you're never overpowered. If you're stronger than anyone in the setting, a Tinker might find themselves opening a portal between the universe you're in and one with stronger fighters.
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Revision as of 12:08, 29 November 2023

May you live in Interesting Times

Gain: 20 SP (Standard)
Gain: 20 CP (Standard)
Gain: 30 SP (Easy)
Gain: 30 CP (Easy)
Gain: 10 SP (Hard)
Gain: 10 CP (Hard)

You attract trouble. Even if you try to live a completely mundane life, a strong Parahuman will always find you and you'll never go without a challenging fight. This could be considered a Perk if you have a power that grows with the use or that gets significantly more useful with increased skill, but it ensures you're never overpowered. If you're stronger than anyone in the setting, a Tinker might find themselves opening a portal between the universe you're in and one with stronger fighters.