Project V17/Drawbacks/Complexity Addiction: Difference between revisions

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Gain: 10 SP (Standard)</div>
Gain: 10 SP (Standard)
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<div class="score">
<div class="score">
Gain: 5 CP (Standard)</div>
Gain: 5 CP (Standard)
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<div class="score">
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Gain: 15 SP (Easy)</div>
Gain: 15 SP (Easy)
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<div class="score">
<div class="score">
Gain: 10 CP (Easy)</div>
Gain: 10 CP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 5 SP (Hard)</div>
Gain: 5 SP (Hard)
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<div class="score">
<div class="score">
Gain: 5 CP (Hard)</div>
Gain: 5 CP (Hard)
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Incompatible: Entity  
Incompatible: Entity  
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Revision as of 22:38, 5 December 2023

Complexity Addiction

Gain: 10 SP (Standard)

Gain: 5 CP (Standard)

Gain: 15 SP (Easy)

Gain: 10 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

Incompatible: Entity

You can't help but make unnecessarily elaborate and dramatic plans. Maybe you steal an entire building just to steal an item inside, or maybe you only use a tank of sharks to kill your enemies. Regardless, your plans are more dramatic than pragmatic.