Manager, Prototype, and Shard Supply Store have fused into Unlimited Trump Works.
Your power slots merge into a single cluster of one core slots, which can hold a power rated 14 (~80 SP), three primary slots, which can hold powers rated 12 (~60 SP), six major slots, which can hold powers rated 10 (~40 SP), and nine minor slots, which can hold powers rated 8 (~20 SP). In addition to this, the power also has reserve slots to store inactive powers that can be hot-swapped into their active counterpart. Each rank has three reserve slots per active slot (3 for core, 9 for primary, 18 for major, and 27 for minor.)
These slots can be filled in several ways. You can copy powers from any Parahuman in a 100m range from you, this comes with the ability to sense their presence and approximate location, steal a power by touching a Parahuman directly, or you can create powers that match your specifications. This can be done manually by assembling components from the library Shard Supply Store provides and sealing them into a pattern at the cost of one charge, or by spending charges to automate the creation. Powers created this way starts with a rating of 4 for one charge and increases in cost according to the triangular number sequence (costs for ratings 4 to 14: 3, 6, 10, 15, 21, 28, 36, 45, 55, 66). Prototype is capable of generating almost any power you ask for and can fill in the blanks if your specification is incomplete. You can also generate random powers with a category of your choice for a 50% discount. (You cannot create Trump powers that can modify Unlimited Trump Works itself under any circumstances.)
In addition to this, each of your slots possesses a number of auxiliary slots that function as augments or support powers, they behave the same way as (Trump) Aliena and can each contain 20 points worth. Your core slot has five auxiliaries, each primary slot has three, and each major slot has two.
Powers in reserve slots are passively improved based on data collected while they are in use, you can force this process to happen in an active slot by expending 1 charge but the power will be weakened by 20% until the changes are finalized (this takes about 2-6 hours). You are also able to alter them by modifying the pattern, either manually at no cost (but this takes time and experimentation), or automatically at the expense of one or more charges depending on the extent of the modifications. You can also cycle through different expressions of the power at the cost of one charge and either replace the power or copy the new expression to a reserve slot. The powers in your major and minor slots can be transferred to other people, you will lose access to the power but retain knowledge of the pattern.
You gain 15 charges per day (25 with Negentropy) and your component library completely refills in around a week, depending on how many components were used. Other powers you possess that cost 20 SP or less are automatically attached as slots in a separate cluster but do not gain reserve or auxiliary slots. They can be modified only by expending charges but cannot be copied or given out.