< Project V17 | Drawbacks
Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:ns0e --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Complexity Addiction</h2> <div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-ns0e.webp" width="100%"/></div> <div class="scores"> <div class="score"> Gain: 10 SP (Standard)</div> <div class="score"> Gain: 5 CP (Standard)</div> <div class="score"> Gain: 15 SP (Easy)</div> <div class="score"> Gain: 10 CP...") |
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<h2>[[Project V17/Drawbacks/Complexity Addiction|Complexity Addiction]]</h2> | <h2>[[Project V17/Drawbacks/Complexity Addiction|Complexity Addiction]]</h2> | ||
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Revision as of 11:03, 29 November 2023
Complexity Addiction
Gain: 10 SP (Standard)
Gain: 5 CP (Standard)
Gain: 15 SP (Easy)
Gain: 10 CP (Easy)
Gain: 5 SP (Hard)
Gain: 5 CP (Hard)
You can't help but make unnecessarily elaborate and dramatic plans. Maybe you steal an entire building just to steal an item inside, or maybe you only use a tank of sharks to kill your enemies. Regardless, your plans are more dramatic than pragmatic.