Project V17/Drawbacks/Arbitrary Weakness: Difference between revisions

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(Created page with "<!-- SYNC:tq7u --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Arbitrary Weakness</h2> <div class="scores"> <div class="score"> Gain: 10 SP (Standard)</div> <div class="score"> Gain: 15 CP (Standard)</div> <div class="score"> Gain: 15 SP (Easy)</div> <div class="score"> Gain: 20 CP (Easy)</div> <div class="score"> Gain: 10 SP (Hard)</div> <div class="score"> Gain: 10 CP (Hard)</div> </div> <div class="...")
 
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<div class="text">Coming in contact with a certain thing weakens and maybe even debilitates you. Like Kryptonite, you find yourself losing power in the face of that something. This can be sunlight, a certain element on the periodic table, or even an object like the Bible.</div>
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Coming in contact with a certain thing weakens and maybe even debilitates you. Like Kryptonite, you find yourself losing power in the face of that something. This can be sunlight, a certain element on the periodic table, or even an object like the Bible.
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Revision as of 12:08, 29 November 2023

Arbitrary Weakness

Gain: 10 SP (Standard)
Gain: 15 CP (Standard)
Gain: 15 SP (Easy)
Gain: 20 CP (Easy)
Gain: 10 SP (Hard)
Gain: 10 CP (Hard)

Coming in contact with a certain thing weakens and maybe even debilitates you. Like Kryptonite, you find yourself losing power in the face of that something. This can be sunlight, a certain element on the periodic table, or even an object like the Bible.