You must always try for a peaceful resolution before subduing an opponent by force. Your attempt at a peaceful resolution must be a true attempt, but can be done in a simulation or have been undone by time travel. The resolution attempt should be proportional to the situation, you are not expected to solve a random ganger's family problems before arresting him for armed robbery.
< Project V17 | Drawbacks
Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:xs8e --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Mercy</h2> <div class="scores"> <div class="score"> Gain: 10 SP (Standard)</div> <div class="score"> Gain: 5 CP (Standard)</div> <div class="score"> Gain: 15 SP (Easy)</div> <div class="score"> Gain: 10 CP (Easy)</div> <div class="score"> Gain: 5 SP (Hard)</div> <div class="score"> Gain: 5 CP (Hard)</div> </div> <div class="text">You must always try for...") |
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<div class="text">You must always try for a peaceful resolution before subduing an opponent by force. Your attempt at a peaceful resolution must be a true attempt, but can be done in a simulation or have been undone by time travel. The resolution attempt should be proportional to the situation, you are not expected to solve a random ganger's family problems before arresting him for armed robbery. </div> | <div class="text"> | ||
You must always try for a peaceful resolution before subduing an opponent by force. Your attempt at a peaceful resolution must be a true attempt, but can be done in a simulation or have been undone by time travel. The resolution attempt should be proportional to the situation, you are not expected to solve a random ganger's family problems before arresting him for armed robbery. | |||
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Revision as of 12:08, 29 November 2023
Mercy
Gain: 10 SP (Standard)
Gain: 5 CP (Standard)
Gain: 15 SP (Easy)
Gain: 10 CP (Easy)
Gain: 5 SP (Hard)
Gain: 5 CP (Hard)