Project V17/Drawbacks/May you live in Interesting Times: Difference between revisions

From Worm CYOA Wiki
No edit summary
No edit summary
Line 18: Line 18:
<div class="score">
<div class="score">
Gain: 10 CP (Hard)</div>
Gain: 10 CP (Hard)</div>
</div>
<div class="requirements">
<div class="requirement">
Incompatible: Trouble Magnet
</div>


</div>
</div>

Revision as of 22:09, 5 December 2023

May you live in Interesting Times

Gain: 20 SP (Standard)
Gain: 20 CP (Standard)
Gain: 30 SP (Easy)
Gain: 30 CP (Easy)
Gain: 10 SP (Hard)
Gain: 10 CP (Hard)

Incompatible: Trouble Magnet

You attract trouble. Even if you try to live a completely mundane life, a strong Parahuman will always find you and you'll never go without a challenging fight. This could be considered a Perk if you have a power that grows with the use or that gets significantly more useful with increased skill, but it ensures you're never overpowered. If you're stronger than anyone in the setting, a Tinker might find themselves opening a portal between the universe you're in and one with stronger fighters.