Project V17/Drawbacks/Contractual Villainy: Difference between revisions

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Gain: 15 SP (Standard)</div>
Gain: 15 SP (Standard)
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<div class="score">
<div class="score">
Gain: 15 CP (Standard)</div>
Gain: 15 CP (Standard)
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<div class="score">
<div class="score">
Gain: 10 SP (Hard)</div>
Gain: 10 SP (Hard)
</div>
<div class="score">
<div class="score">
Gain: 10 CP (Hard)</div>
Gain: 10 CP (Hard)
</div>
<div class="score">
<div class="score">
Gain: 20 SP (Easy)</div>
Gain: 20 SP (Easy)
</div>
<div class="score">
<div class="score">
Gain: 20 CP (Easy)</div>
Gain: 20 CP (Easy)
</div>


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Latest revision as of 21:15, 5 December 2023

Contractual Villainy

Gain: 15 SP (Standard)

Gain: 15 CP (Standard)

Gain: 10 SP (Hard)

Gain: 10 CP (Hard)

Gain: 20 SP (Easy)

Gain: 20 CP (Easy)

You will frequently be required to perform villainous acts or suffer escalating consequences. You are not required to succeed but an attempt with a reasonable possibility of success must be made. These tasks will require illegal acts to be performed, from theft and robbery to arson or even assassination. As long as you cooperate, what will be asked of you will test but not overstep your moral boundaries but will be inconvenient to your plans in some way. (Such as robbing a bank if you are trying to lay low.)