Project V17/Powers/Shard/Tier 1/Shaker/(Shaker) Amped Up: Difference between revisions

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< Project V17‎ | Powers‎ | Shard‎ | Tier 1‎ | Shaker
(Created page with "<!-- SYNC:pqav --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>(Shaker) Amped Up</h2> <div class="scores"> <div class="score"> Cost: 10 SP </div> </div> <div class="requirements"> </div> <div class="text"> The user can amplify qualities of their surroundings. They can increase height, strength, size, mass, colour, darkness, durability, and so on. They can only increase one property per...")
 
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The user can amplify qualities of their surroundings. They can increase height, strength, size, mass, colour, darkness, durability, and so on. They can only increase one property per target. Amplification takes a while to wind up, and increases for as long as the user is amplifying something. They have no way to ‘pause’ when amplifying a quality; it’s either constantly growing or make it go back to normal.
The user can amplify the qualities of their surroundings. They can increase height, strength, size, mass, colour, darkness, durability, and so on. They can only increase one property per target. Amplification takes a while to wind up, and increases for as long as the user is amplifying something. They have no way to ‘pause’ when amplifying a quality; it’s either constantly growing or making it go back to normal.
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Latest revision as of 21:38, 27 February 2024

(Shaker) Amped Up

Cost: 10 SP

The user can amplify the qualities of their surroundings. They can increase height, strength, size, mass, colour, darkness, durability, and so on. They can only increase one property per target. Amplification takes a while to wind up, and increases for as long as the user is amplifying something. They have no way to ‘pause’ when amplifying a quality; it’s either constantly growing or making it go back to normal.