Project V17/Powers/Shardless/Foundation Powers/Dynamist Jr.: Difference between revisions

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<h2>[[Project V17/Powers/Shardless/Foundation Powers/Dynamist Jr.|Dynamist Jr.]]</h2>
<h2>[[Project V17/Powers/Shardless/Foundation Powers/Dynamist Jr.|Dynamist Jr.]]</h2>
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Latest revision as of 22:34, 28 February 2024

Dynamist Jr.

Cost: 20 SP

This power integrates with your other abilities and improves them over time. It will mutate them both horizontally by adding new related abilities and vertically by increasing the strength of certain aspects. Powers with a lower initial SP cost have a faster growth until they catch up to your other powers.

While you can direct the general shape of those changes, your power will also respond and adapt to any challenge you face. When your powers are impotent, immediately useful mutations will be prioritized over long term utility. When you have time to let them grow, new optimizations and sub-powers based on where they detect challenges to be most likely, or which have stumped you before, will be added. Any useless or redundant part will be shed or fused into existing abilities. With time, your weaknesses will be reduced and your options broadened.

It is recommended you give your power time to perform routine maintenance and optimizations between heavy engagements to avoid a buildup of mutation debt. If this debt becomes too high, the quality and reliability of mutation decreases due to the stress placed on your power.

This power works at a slower rate than Dynamist.