Project V17/Powers/Shardless/Foundation Powers

From Worm CYOA Wiki

Gamer System

Cost: 20 SP

You gain access to a game-like system to manage your power(s). By default, you have access to a basic system that includes attributes and the ability to grow by gaining experience. You gain experience by completing quests or defeating enemies (does not need to involve killing them) and can increase your attributes by training. How the system works in details depends on the user, you can either create a custom gamer system for yourself or choose a version from any franchise/fictional work you know, gaining all its features, (note that you can not use this to gain an Instant dungeon) two people with this power can have systems that work differently.

This power will interface with other abilities you choose. As you use them, they will grow in strength and will unlock new aspects. While your growth is not limited, the stronger an ability is the harder it will be to improve it.

Dynamist Jr.

Cost: 20 SP

This power integrates with your other abilities and improves them over time. It will mutate them both horizontally by adding new related abilities and vertically by increasing the strength of certain aspects. Powers with a lower initial SP cost have a faster growth until they catch up to your other powers.

While you can direct the general shape of those changes, your power will also respond and adapt to any challenge you face. When your powers are impotent, immediately useful mutations will be prioritized over long term utility. When you have time to let them grow, new optimizations and sub-powers based on where they detect challenges to be most likely, or which have stumped you before, will be added. Any useless or redundant part will be shed or fused into existing abilities. With time, your weaknesses will be reduced and your options broadened.

It is recommended you give your power time to perform routine maintenance and optimizations between heavy engagements to avoid a buildup of mutation debt. If this debt becomes too high, the quality and reliability of mutation decreases due to the stress placed on your power.

This power works at a slower rate than Dynamist.

Tinker of Fiction

Cost: 25 SP

You gain the ability to build technology from fictional worlds. Worlds where the technology requires a specific energy source or materials will give you knowledge on how to make that material using what you have, or produce that energy with specially designed equipment. You fully understand the mechanics behind the technology and can iterate or build upon it as you feel like.

Technology trees are split into up to ten tiers depending on how much depth they offer. World with multiple distinct technology trees need to be purchased individually (Endless Space would have a tree for each faction for example).

Each week (or 168 earth hours), you gain one charge which can be used to either purchase a new random technology tree at first tier or raise the tier of an existing one. You can only have on tree active at once, you can choose which tree you will have active for the next day but cannot change during the day, the change happens at midnight.

Gudako!

Cost: 50 SP

You have the ability to randomly get a single 'item', 'power' or 'person' of significance in fiction per 'roll'. They generally manifest in form of cards which you can use to summon them, however you may choose how they manifest. Other than the above specified items, you can also get power boosting and weakness removal cards which you can use for both yourself and your summon. The rarity of the card determines how bad a weakness can be removed. Any changes to the world caused by this power is retroactive and would not cause any suspicion among the residents of the world. Any powers or items you get work no matter what universe you are in. Similarly, people summoned by the gacha also have their power unchanged. The people summoned by the Gacha while not completely loyal to you, are willing to work with you if you don't go too much against their principles (your relationship with them is similar to Master-Servant relationship from Fate). You also possess three command seals (refreshed daily) that you can use to give them an absolute order. Any item you get from gacha repairs itself with time if broken, with stronger items taking more time for repair. Any summoned person who died can only be resurrected with the use of resurrection card (that you may get from gacha) or some other resurrection power. This power by itself doesn't have any innate ability to resurrect them. You get a single gacha point daily and can get more when you defeat your enemies, interact with people important to plot and complete or change plot points of your world. The number of points you get varies from one to ten, depending upon the power of your enemies, importance of the person in plot and how major plot points you have completed or change. An example being preventing Scion from destroying earth will give you ten points. Similarly meeting the protagonist will also give you ten points because of their central role in the story. The tiers of your items, summons and powers are: F, E, D, C, B, A, S, SS and SSS with F being Junk items, E being an item like "always filled water bottle" and SSS being top tier divine abilities and authorities (taken into account that you are a non-powered mortal). If you roll five junks (F tier) one after another, you get a pity point, preventing you from getting a junk in the next roll. Your power generally manifest in the form of a HUD, where you can spin a wheel to get your items. Or you can freely design how it appears.

(You may choose to not absorb the power you get from Gacha and give it to someone else. You may also choose to give the items you get to others. However, any power or item you get from this Gacha, will never be able to hurt you. The rate of getting items from higher tiers decreases exponentially from F tier, with SSS tier having the lowest probability. The items and power you get from the Gacha varies depending on your base power level, such that no item or power is totally useless to you (except if you roll F tier). The probability of getting same items or powers is extremely low, and in case you get the same item or power, you can sacrifice one of them to strengthen the other.)

Idle Trainer

Cost: 10 SP

Welcome to the realm of Idle Training, where you can gain the results of training while being a couch potato. With this extraordinary power, you can create a perfect virtual simulation of yourself training in your mind. Within this simulation, your virtual counterpart possesses the ability to train and learn any skill or discipline that you are capable of. By simply selecting the desired focus for training, the simulation engages in rigorous practice without rest, while the time within the simulated realm moves three times faster. Once you drop the simulation, you absorb all the benefits gained as if you had done the arduous process yourself, whether it's muscle, skills, expertise, and everything else, as if you had personally undergone the training.

Gacha Hunter

Cost: 10 SP

As a Gacha Hunter, your victories over enemies may yield exciting rewards in the form of mystical cards. When broken, these cards have the potential to grant you a wide array of skills, powers, or items related to the enemy you defeated. Whether it's acquiring the world-ending blade of a Demon Lord or gaining the culinary expertise of a Master Chef, the possibilities are endless.

However, obtaining these valuable cards is not guaranteed. The chances of acquiring a card greatly increase when you defeat enemies near your own level or even stronger opponents. Therefore, prepare yourself for epic battles against formidable foes, as they are more likely to bestow upon you a chance to get powerful and rare cards.

These cards can hold immense worth in the world, as apart from enhancing your own capabilities, you also have the option to trade or sell them to interested parties. Play it right and the market value of these cards could become astronomical, and even a handful of them can bring you immense wealth and recognition.

It's important to note that you can even gain cards from repeatedly defeating the same enemy. However, there is a 24-hour cooldown period before you have the chance of obtaining another card from that particular enemy. This adds an element of anticipation and strategy to your hunts, as you must carefully plan your encounters and manage your resources.

Embrace the thrill of the hunt, seize victory over your adversaries, and unlock the vast potential hidden within these coveted cards. May your journeys be filled with exhilarating battles and bountiful loots!

Weaver of Destinies

Cost: 10 SP

You have gained the ability to perceive the threads of fate connecting people to their destinies, including your own. These threads display various colors, reflecting the level of fortune or misfortune in each person's life. Darker threads indicate unfortunate destinies, while lighter threads signify good fortune. Through physical contact with these threads, you gain insight into the near future of the individual, revealing crucial moments known as "Opportunities." These Opportunities represent instances of either extraordinary good or profound misfortune awaiting the person.

You possess the capacity to intervene in someone's life during these Opportunities, potentially averting their impending misfortunes and enhancing your own threads of destiny slightly. This intervention also serves to lighten the person's thread, leading them towards a brighter path. Alternatively, you can choose to exploit the fortunate Opportunities of others, causing their threads to darken. Continuously engaging in this act could eventually turn the target threads completely black, resulting in a scenario where every aspect of the affected individuals' lives would be plagued by incredible misfortune.

The Game of Life

Cost: 15 SP

Welcome to "The Game Of Life", through this power you hold the fate of your actions in your hands. This power offer three main functions: Dice, Reroll, and Devilish Luck.

Dice: Imagine materializing a magical D20 dice before any crucial action you take. This enchanting dice brings an element of chance to your endeavors. Roll a 1, and your action might face some obstacles. Roll between 2 and 5, and there's no extra modifier for success. But don't worry, things start looking up from there! Rolling between 6 and 10 increases your chances of success. Land between 11 and 15, and your action becomes not only more likely to succeed but also more effective. With a roll between 16 and 19, your action gains a supernatural touch, significantly boosting the odds of success. And if you manage to land that elusive 20, your action could defy logic itself, as probability itself bends to ensure your action have at least a 50% chance of succeding! Remember, you can summon the Dice up to 3 times each day to sway fate in your favor.

Reroll: Have you ever wished you could turn back time to make better choices? With Reroll, that dream becomes a reality. You possess the ability to rewind time from a mere 10 seconds up to a generous 5 minutes! Made a hasty decision or took a wrong turn? Did you have a bad Dice roll? No worries! Simply trigger the Reroll and get another shot at it. However, like any precious gift, this power is limited to 3 uses per day, so use it wisely and purposefully.

Devilish Luck: Once every three days, you have the opportunity to embrace an hour of sheer fortune with Devilish Luck. During this time, the very fabric of probability bends to ensure that you experience an unprecedented streak of serendipity. Opportunities fall into your lap, things seem to work out effortlessly, and life smiles upon you in countless ways. Use this power sparingly, and remember that its effects last for one hour only.

Character Sheet (D&D/Pathfinder)

Cost: 10 SP ((Trump) Gamer SystemGamer System)

Cost: 3 SP ()

You now have a Character Sheet from any version of Dungeons and Dragons or Pathfinder. This character sheet allows you to level up through both XP and Milestones. You start off without access to any classes, in order to unlock classes you will need to either put enough XP into the class or achieve a feat worthy enough to unlock the class best fit. Feats can both be earned naturally and selected upon levels up like normal. Your initial stat array will be representative of who you are.

Across the YOU-niverse

Cost: 30 SP

You are now the embodiment of every possible version of yourself, existing in a perpetual state of superposition and able to swap which version is “real”. You have access to an ever-expanding repertoire of abilities ranging from being a Kryptonian to becoming a legendary figure or having physical modifications to alleviate bodily issues. You may also use this to swap out whatever equipment you have for whatever other equipment your other versions may have. You are currently limited to whatever your strongest form has been but as you get stronger so do the scope of your possible abilities. As a side effect of your unique existence, provided you have the ability to move between worlds, you may also seamlessly integrate your mind, body, and powers into whatever version of you exists there if you choose.

The Great Man Theory

Cost: 15 SP

You are not one to rely on ancestral powers or borrowed abilities. Instead, you possess an innate and extraordinary power that sets you apart as a natural genius and modern-day Great Person. This power is uniquely yours, always active and under your complete control. It is a reflection of your own capabilities and achievements, unrestricted by any external influences or compulsions.

As you accomplish great feats, your accomplishments themselves transform into incredible abilities. The magnitude of your achievements determines the power you gain. Whether it be changing the world through revolutionary discoveries or leaving a lasting impact on society, the greater your accomplishments, the more immense your bestowed abilities become. Strangling a hundred individuals may grant you supernaturally strong arms, while reshaping the world with the popularization of easy electricity use could empower you to unleash lightning that can glass an entire continent.

In addition to your unparalleled intellectual prowess, your mastery of martial arts transcends the limits of what is considered possible, allowing you to defeat highly trained operatives effortlessly, regardless of their supernatural abilities. Your strikes bypass esoteric defenses and supernatural shields, leaving your opponents unable to negate the impact of your devastating martial moves.

Moreover, your innate charisma and intuition enable you to assemble a formidable team. You possess an extraordinary talent for identifying individuals who share similar traits, powers, skillsets, or even partner preferences. Even among the rarest occurrences, you can swiftly locate those who possess parallel abilities and effortlessly persuade them to join your cause, provided they are not already affiliated with a rival group. The world bends to your will as you effortlessly gather a group of like-minded individuals with whom you can achieve greatness.

Training Seal

Cost: 30 SP

You’ve gained the ability to cast four different but powerful training seals on your body or that of others, granting you the power to selectively seal and enhance specific powers. These seals can be applied to any combination of your powers, so you can leave some untouched and target only specific ones if you wish.

Jakuka Kyōka: With this seal you may seal a portion of your power away for 364 days, up to a maximum factor of 5, in exchange for an increase in power by the factor their power is reduced at the end of the year.

Kōsoku Kajio: With this seal you may seal away 50% of whatever power you have for 364 days, in exchange for removing one specific limitation or weakness at the end of the year.

Sōhō Zōkyō: With this seal you may seal away 50% of whatever power you have for 364 days, in exchange for adding one specific function or aspect at the end of the year.

Kinō Henshin: With this final seal, instead of sealing away your power this instead performs a different function. Because of its ability to interact with your power, you’ve now been given the ability to directly interact and modify your powers mechanics and interaction with your other powers. This will allow you to do alter how your power works or alter properties such as what element you manipulate. This does not allow you to make it more powerful on its own.

All of these seals can be used concurrently, with each reduction stacking on top so taking all three can reduce a power to 5% of its original power for the full duration of a year. If you remove your seals at any time before the end of the term you lose your progress in increasing your powers through these seals and will have to start over if you reseal them. You can choose to remove only a specific seal if you want to retain the rest. You can train your powers and increase it normally, and that progress will carry over when you unseal or complete a seal term.

Knowledge is Power

Cost: 10 SP

You gain the ability to treat your powers as an entirely human derived skill. While you still have the requisites needed for a power, this allows you to train your skill onto others if you wish and they in turn will “learn” the power and eventually develop the necessary requisites for the power themselves. The rate at which others learn depends on the skill of a student and your skills as a teacher. Thankfully you also are now granted complete understanding of your own powers. This also works in reverse allowing you to “learn” other powers with enough study and practice and if you can find someone willing to train you, they can also teach you their abilities at a highly accelerated rate than you would have by studying on your own. You may choose what skills you wish to teach to another, and only those you choose can develop your skill by studying you. However there is a risk as those you teach will be able to propagate their powers in the same way and you have no control over who and what they teach with this power once they already learn what you have taught them. No longer do you have to lament at those who are born lucky, now hard work and study can get you even further.

Tower of Power

Cost: 20 SP

Bound to your soul is a "physically manifested" power know as the "Tower of power". A brief moment of introspection will allow you to choose and enter this ephemeral tower which acts as the axis point of All of your other powers and improvements. Upon first gaining the tower, the time inside and outside can be halved either way, however as you use this power you gain more control over the time difference and resulting manifestation of this power, within the tower any death or destruction caused to your form from any source while within the tower will be reset, essentially reviving you. This doesnt meant that you don't still feel any of the pain or mental anguish that can result from powers or other source, just that any permanent damage is reset.

Enter the Tower and it's lobby, at the beginning the tower takes the appearance of a 1980's multistory apartment building, from this lobby you can find multiple avenues of progression through various doors or mechanisms such as elevators that lead you to doors, find the door that corresponds to the power you wish to interface with. At first all of your power is locked in it's current form, static and ungrowing. While near the door you have the ability to visualize your power in some meaningful, visual way to yourself. This acts as an anchor of your current understanding and feelings about your power, and is the Key to the Door of your Power. Once this forms from your will, you can insert it into the Door.

If you wish to change the aesthethetics or manifestation of the Tower of Power, go through various staff only Doors.

The room that can be found beyond the Door of Power is created to utilize your powers in someway, each room has multiple obvious and hidden puzzles that can be solved using your powers in some way, the method you use to complete the different puzzles will determine how your powers change and grow through the Tower.

If the Door of Power corresponded to a martial arts power, the challenge for a basic growth of the power could be to complete the martial art proficiently against a special target dummy or Power created enemy or challenge. A hidden challenge that could give you a greater generic increase of power might be using a different martial art to defeat the specific martial art to learn it's weaknesses. Different solutions to different perceived challenges can change your powers in various ways, these changes are intuitively known when the challenge is complete, and can be refused.

After completing enough challenges within a room, doors that lead further into the rooms behind the specific Door of Power can be entered. At this time the rooms Aesthetics can be controlled and transformed by you, using your powers as the template for the design of the room behind this specific Power. Deeper rooms lead to greater size, greater growth both horizontal and vertically, and greater challenge.

The Tower of Power will tailor itself to your level of ability depending on what you decide to willingly use in the rooms, and growth factors are highly dependant on the level of challenge that is actually experience.

Skill Tree System

Cost: 13 SP (Gamer System)

Cost: 8 SP (Gamer System)

You've become the wielder of the Skill Tree System, an extraordinary construct representing your knowledge and understanding of various fields. Initially, the Skill Tree is filled to the level of your current expertise and skills in all areas. However, it can be enhanced by acquiring Research Points (RP), which can be obtained passively each day or through active learning. The more you learn, the more RP you will accumulate.

With RP, you have the ability to invest in Skill Nodes. Skill Nodes allow you to instantly acquire specialized knowledge in any field of study, regardless of its historical discovery or current usage. For instance, you can learn how to design and construct an FTL Drive or FTL Communicators by spending your RP on FTL Physics. Similarly, you can gain the tactical insights of historical figures like Sun Tzu by investing in Military Tactics.

The Skill Tree expands infinitely, offering endless possibilities for exploration and advancement. Furthermore, you can utilize RP to upgrade existing Skill Nodes, enabling you to deepen your understanding and mastery of specific areas. As you continue to learn and acquire information related to a Skill Node, the cost of acquiring that knowledge decreases. Eventually, if you learn most of what a Skill Node has to offer, it may become free to acquire.

Voracious Reader's Gluttony

Cost: 30 SP

In the boundless realm of imagination, a power of insatiable hunger awaits those who possess the extraordinary gift of Voracious Reader's Gluttony. Whenever one delves into a story, whether through the written word, the silver screen, or any other form of storytelling, a mystical link forms between the reader and the narrative's essence. The power of Gluttony stirs within, and a connection to the heart of the tale takes hold.

At first, the power may appear meek and inconspicuous, mirroring the initial stages of the story's journey. Yet, as one persists in voraciously consuming stories from their beginning to their resolute end, the potential of each newfound power burgeons. Like a seed germinating in fertile soil, the acquired ability shall grow and mature, gaining strength and potency with every story absorbed.

These powers are no mere coincidences; they are intricately woven and etched with the essence of the tales they spring from. As the abilities are unlocked, they embody the thematic essence of the narratives, perfectly aligning with the virtues, struggles, and overarching messages of the stories they emerged from.

Akin to a captivating quest, the journey as a Voracious Reader is one of continuous discovery, never-ending growth, and unparalleled diversity. From the mystical enchantments of fantasy realms to the advanced technologies of science fiction, from the valor of heroes in epic sagas to the intricate skills of ancient crafts, the tapestry of powers unraveled becomes a testament to the limitless boundaries of storytelling.

Primal Tattoo (Far Cry 3)

Cost: 6 SP

Inscribed into your very flesh is the wondrous Primal Tatau, a tattoo of ancient origin that evolves and flourishes with the passage of time. Each symbol and mark etched upon your skin serves as a conduit, enhancing your physical and mental prowess. As the Tatau grows more intricate, so too do your abilities, reaching heights previously unattainable.

The Primal Tatau not only grants you increased strength, speed, and perception, but also bestows upon you a unique skill rooted in the primal aspects of nature. These skills could be gaining the instinctual knowledge of the landscape, the ability to commune with animals, or even entering into a trance where time seems to slow down and you instantly knows the weakness of the enemy you face.

Figurines Collector

Cost: 20 SP

You have been chosen by the realm where shadows dance and imagination intertwines with reality. Once a day, you can summon forth a perfect living doll crafted from the depths of your own shadow. These dolls can take the form of original characters from the depths of your creativity or be inspired by existing characters.

Each doll possesses a unique power, derived either from its inherent nature or based on the character it represents. These powers, will initially remain within the realm of street-tier abilities but offer a glimpse of formidable potential. Though initially modest, these powers shall flourish and expand over time, growing in strength and versatility alongside your own mastery.

When crafting a doll based on an existing character, it is not merely their appearance that is captured but also their knowledge and personality. These dolls embody the essence of the characters they represent, allowing them to act with the same wisdom and motivations. However, regardless of whether they are original creations or replicas of beloved characters, the dolls are bound to you by an unyielding loyalty, their unwavering devotion solely directed towards you.

Additionally, you are also able to store and recall these dolls into your own shadow. When the dolls face defeat or succumb to injuries, they are instantly recalled to the sanctuary of your shadow. Within this ephemeral refuge, they are restored to full vitality, their wounds healing as if they were never inflicted. After three days, you can summon them forth once more, ready to stand by your side and fulfill their purpose with unflinching loyalty.

Initially, you can maintain an active roster of seven dolls at any given time. However, as your mastery deepens and your connection with shadows grows stronger, the number of dolls you can command will expand, allowing you to harness a greater ensemble of allies in your endeavors.

Daily Login System

Cost: 30 SP

You have gained the Daily Login System. Everyday, you can log in to your system and gain an award. The award can range from powers to objects. Normal rewards are usually either common objects or weak powers (1-5 SP), but you can gain special rewards by logging in continuously for a few days. A week of continuous logging in will get you an uncommon object or an above average power (5-10 SP). A month of continuous logging in will get you a rare object or a rare power (10-20 SP). A year of continuous logging in will get you a legendary object or a legendary power (20-50 Sp). The rewards will be based of your achievements and day to day life.

The Chad Grindset Enjoyer

Cost: 5 SP

You possess Joy of the Grind, an intuitive power that grants you a sixth sense to always know the best way to improve. Effortlessly, you discern the optimal strategies, skills, and actions required for self-enhancement and conquering challenges. Embracing the joy of continuous progress, you find fulfillment in the journey of growth and unyielding determination to become your very best.

Hunter of [Insert Target Here]

Cost: 30 SP

You've become the ultimate Hunter, those who seek to pursue and eliminate specific foes with unwavering determination. By designating a target, the user gains an extraordinary boost in all aspects, as well as abilities tailored specifically to counter and hunt down their chosen adversary.

Upon selecting their target, the wielder will feel a shift in their physical and mental attributes. Their strength, speed, agility, and intellect all receive a boost, empowering them to hunt their formidable foe. The user's instincts also sharpen to unparalleled levels, enabling them to perceive weaknesses and anticipate the enemy's moves with uncanny precision.

However, this power requires the user to be near the target to stay active, within a range of 10 kilometers. The potency of the boost depends on the precision and strength of the designated target. Against broad categories like demons or vampires, the enhancement may be moderate, providing a 20-30% increase in abilities and a minor ability to counter the creature. Such as against demons, the user may gain the ability to imbue their touch with holy energy.

But if the user designates a single, exceptionally powerful individual as their target, their newfound abilities and strength skyrocket. Their power can easily double or triple. Moreover, a suite of specialized abilities to pierce through defenses and exploit vulnerabilities is unlocked. This might encompass the ability to discern and bypass magical barriers, exploit elemental weaknesses, or even adapt in real-time to counter the target's strategies.

Furthermore, this power grants the user a sixth sense, allowing them to always know the location of their designated target within a range of over 100 kilometers. This unparalleled awareness ensures they can constantly track down and confront their adversary, never losing sight of their pursuit.

Heavenly Sacrifice

Cost: 10 SP

Heavenly Sacrifice is a power that allows you to willingly sacrifice a part of yourself in exchange for a temporary or permanent power boost of your choosing. The key to unlocking its full potential lies in your ability to specify the exact reward you desire for your sacrifice. The more limited and specific your request, the more potent and remarkable the granted abilities will be.

You have the liberty to decide the extent of your sacrifice, which can range from relatively simple acts like giving up your memory of the last 5 minutes or not using your arm for a day, to more profound choices like sacrificing a year of your lifespan or even your entire identity.

The core principle governing this power is that the greater the value and intrinsic nature of your sacrifice, the more substantial the reward will be. For instance, sacrificing an entire day's worth of memories would empower an average person with no special abilities to fight on par with a dragon or demolish buildings with a single punch, but only for one minute.

The beauty of Heavenly Sacrifice is that it encourages you to think strategically and creatively. The more specific and limited your request, the more refined and powerful the abilities you gain. Whether you seek enhanced strength, heightened senses, control over your powers, or mastery over a skill, it all depends on how clearly you articulate your desired reward.

However, it is crucial to bear in mind that the consequences of your sacrifices will still apply. While you may experience a surge of power, the cost of giving up essential parts of yourself could leave lasting impacts on your life and identity. The power demands astute judgment and self-awareness as you navigate the balance between gaining strength and preserving your essence.

Authority

Cost: 15 SP

You have awoken your Authority, transforming you as a self-actualized conceptual being. The strength of your Authority, otherwise known as your Weight, is dependent on how much you have trained and experienced. Each step on your journey boosts your physical and mental capabilities, gradually unlocking incredible powers and abilities tied to your training focus.

Your Authority only grows broader as you experiment, the more you delve into a specific domain, such as strength, intelligence, magic, or any other skill, the more your understanding of that concept expands. In addition to your natural self-actualizing capabilities, your Authority acts as a resource that can be allocated, although not consumed, to specific parts of your being. Eventually putting more Authority into your capacity to travel or traverse space could find you crossing miles of space with each step. Enforcing your will to live via your Authority could strip away the very concept of mortality from your being, rending your immortal and undying for as long as you will it.

Through a permanent allocation of your Authority, known as an Aspect, you are able enhance or add something to your being. The amount of Authority that goes into every individual Aspect is up to you, it can be a one time thing, where you don’t add any more Authority beyond the initial amount, you can add more Authority later on as you grow, you can even have it so a constant percentage of your Authority is devoted an Aspect as you grow.

Aspects are considered your new baseline, allowing you to both train your Aspects over time as well as an enhancement through the temporary allocation of Authority. If you do inevitably want to remove an Aspect, you can either suppress it which allows you to recall it in the future, or permanently sunder it from your being, removing it entirely as if it was never there.

666 Evil Eyes (Essence Meta)

Cost: 20 SP

You are the bearer of the 666 Evil Eyes, granting supernatural abilities to one of your eyes. The default eye, known as The Blankest Eye of The Great King of Normalcy, allows you to see all things supernatural, pierce illusions, and see through obstacles. Each of the 666 Evil Eyes has a unique name, changing the appearance of your eyes and providing specific powers related to its name.

Using an Evil Eye other than the default requires effort and cannot be maintained constantly. With practice, you can extend its usage, but you need to return to the default form to rest your eye. These abilities are not fixed; they can grow and change with training and effort, becoming more potent and versatile without limits. Even new Evil Eyes not among the 666 can appear over time.

To use a specific Evil Eye, you must first attune to it by using it. The more you use it, the stronger the connection becomes, increasing its chances of appearing again during selection until you can use it at will. You also start fully attuned to two randomly selected additional Evil Eyes.

Among the 666 Evil Eyes, 99 are classified as Supreme Evil Eyes, appearing during extreme emotional stress or near-death experiences. These Eyes are incredibly powerful and can cause world-altering events when unleashed. Using them initially enters you into an unconscious berserker state, and their powers become unpredictable. Learning to control a Supreme Evil Eye's abilities is challenging but possible with great mental discipline and training.

The power of the Evil Eyes is not tied to the physical form of your eye. If lost, the power transfers to your remaining eye or another body part until the lost eyes are replaced. You can grant copies of fully attuned Evil Eyes to others, instilling loyalty and providing them with similar, albeit weaker, powers initially. You can remove copies of Evil Eyes you've granted at any time.

Limit Breaker

Cost: 15 SP

Limit breaks are the designation of techniques and abilities that go beyond the current limits of their user's capability. They are miraculous trump cards that only arise in moments of desperation, greatly swinging the tide of battle for the one able to pull them off. Now you too can use limit breaks.

You now have an internal pool of energy that slowly builds over time as you begin and continue to battle, which can be visualized as 3 gauges. The more intense the battle, the faster the bar fills up. When one of the bars fills up completely, you can amplify a single attack or ability by 5 times its original potency. The amplifications stack upon one another, so using 2 bars would boost the potency to 25 times, and using all 3 bars would boost the ability to 125 times its original potency.

This boost in potency doesn’t only give a raw boost in power but also an additional modifier that the attack or ability did not have before such as a healing spell gaining the ability to resurrect the dead, a defensive ability granting invulnerability to all damage for a time or an attack gaining the capability to ignore all defense and becoming sure hit. The more gauges are used the more additional modifiers will be granted to the abilities.

The bar can only be charged up when engaging in combat but will not dissipate when the battle is over. This means you can save limited gauge energy for future encounters. While you start with 3 bars your internal pool of energy can grow over time with the use of limit breaks so you can gain additional bars as you keep using them.

Mark of The Outsider (Dishonored)

Cost: 15 SP

You have been chosen by the mysterious entity known as the Outsider, who has granted you a tattoo on one of your hands. This mark is a conduit for the power of the Void, a dark and chaotic dimension that lies beyond reality. Through the mark, you can enhance your physiology, improve your powers, and manifest specific abilities that defy the laws of nature.

At the start, you will have three random weak abilities that you can use by spending mana, a limited resource that regenerates slowly over time. These abilities may include:

Blink: A short-range teleportation that allows you to move instantly from one point to another. Dark Vision: A night vision that enhances your perception in low-light conditions and reveals living beings through walls. Devouring Swarm: A summoning ability that calls forth a swarm of rats that will attack your enemies and devour their corpses.

Over time, or through absorbing the souls of the living and feeding them to your mark, you will become much stronger, gaining more mana and unlocking new abilities or upgrading existing ones. Some of the more advanced abilities are:

Bend Time: A temporal manipulation ability that allows you to slow down or stop time for everyone except yourself. Possession: A mind control ability that allows you to take over the body of an animal or a human for a limited duration, using their senses and abilities as your own. Shadow Kill: An ability that causes your enemies to turn into ash when they die, leaving no trace of their existence. In addition to these supernatural powers, you also have an incredible innate talent for fighting, sneaking, and assassination. You can wield various weapons and gadgets with ease, such as swords, crossbows, pistols, grenades, mines, etc. You can also use the environment to your advantage, such as hiding in shadows, climbing on rooftops, or using traps and distractions. You are a master of stealth and combat, capable of taking down your targets with lethal or non-lethal methods.

Path to Divinity

Cost: 15 SP

You're on the path to divinity. This path is rife of struggle and trials.

You start with a shrine and only a shrine, this shrine being able to be placed anywhere you'd like. This shrine is your place of worship, where people can bring gifts and offerings.

When someone gives your shrine an offering, you gain knowledge of that person and how much the offering is worth for them and you. A person of wealth giving you 5$ would be the equivalent of a poor person giving you pocket change.

Thoughts and feelings, too, can affect this. A treasurer finding you worthy of the treasure they have, even if they have thousands of treasures, will be more worthwhile than a person carelessly giving you the same treasure.

With that in mind, you can give minor blessings in accordance to these offerings, dependent on how much the offering was valued.

The closer you are to true Divinity, the more powerful your blessings can be. Blessings are still reliant on offerings to begin with, but eventually you will not need them. As it is, your shrine needs those offerings for you to bless anyone, and your blessings start off only being, at most, minor.

Worship can strengthen you, but the boosts are temporary. Accolades can increase your speed of growth to ascend into divinity, taking it from centuries to decades. Or, if the feats are great enough and recognized globally, into a matter of years. The path of divinity is difficult, but you have the first gateway to find it using what you have.

Breaker of Chains

Cost: 25 SP

You have shattered the shackles of impossibility and improbability, emerging as a force capable of achieving the extraordinary and defying the odds. What others deem impossible and unimaginable, you perceive as mere challenges to conquer. Destiny and fate hold no sway over you, for you are immune to their confines. Neither seals nor chains can ever confine you again. You shall never be ensnared or trapped against your will, effortlessly breaking free from any hindrance that obstructs your path. Your potential for growth knows no bounds, and any limitations imposed upon your abilities can be shattered through perseverance and the passage of time.

We are live in 1, 2, 3.

Cost: 20 SP

You are a streamer baby. you gain the ability to broadcast your POV whether it be in first or third person directly not only to the internet or any equivalent there is in the current world you are in but also to the wider interdimensional internet which allows you to broadcast from one universe to the next without any problem your broadcast can not be blocked digitally nor can anyone prevent other digital device from accessing your broadcast.

When people felt entertained or engaged with your content you gain a stream point which could be exchanged 1 for 1 with USD or any currency with equal value, You could also use stream points to purchase items and abilities or upgrade what you already have at a rate of 10000 points per 1 SP. You could also receive donations from your viewer gaining 1 stream point for every dollar they give.

Hopefully, you got a colorful personality and are fun to watch. Oh, and make sure to not let all of that overinflate your ego.

The Seven Seals of Revelation

Cost: 10 SP

You have gained a mysterious connection to the seven seals mentioned in the Book of Revelation, the final book of the Bible that prophesies the end times. Each seal represents a different aspect of the apocalypse, and by breaking them, you can unleash their power upon yourself and the world. However, breaking a seal is not easy, as it requires you to face a personal challenge or sacrifice related to the seal's theme. For example, to break the first seal, which corresponds to the white horse of conquest, you might have to overcome a powerful enemy or show an incredible resolve to win even when confronted with death.

Every time you break a seal, you gain four things: an armor, a weapon, a mount, and an ability. The armor, weapon, and mount are based on the symbolic imagery of the seal, such as a crown, a bow, a sword, a horse, or a scale. The ability is related to the seal's concept, such as war, famine, death, and conquest. However, the exact manifestation and function of these items, mounts, and powers depend on your personality and preferences. For instance, if you are a peaceful person, your armor and weapon might be more defensive or diplomatic than offensive or violent. Similarly, your ability might be more subtle or benevolent than destructive or malicious.

The first four seals are based on the four horsemen of the apocalypse: conquest, war, famine, and death. The last three seals are based on the three beasts: the beast from the sky, the beast from the sea, and the beast from the earth. Once you break all seven seals, you will gain an ultimate ability that can cause a worldwide apocalypse or cataclysm. This could be anything from summoning a heavenly rapture to unleashing a never ending demonic hoard from hell. However, this ability is not something you can use lightly, as it will have dire consequences for yourself and everyone else. Use it wisely, or not at all.

Pandora’s Box

Cost: 15 SP

Within you, the manifestation of all the evils of the world lay. From sickness to cruelty to arrogance and even pain, these manifestations hold great power and yearn to be free to cause mayhem and suffering. You are their prison, and they want out.

These manifestations will torture you, force you to suffer their evils, and attempt to bribe you to release them. Any ordinary man would break after suffering this for more than a second, but you do not, thanks to a single manifestation’s help, Hope.

As long as you do not give in to despair, as long as you have hope, you can carry all the evils in the world. With time, you can learn to control them and wield their great power. By understanding each manifestation, their concept and powers, you can slowly gain control over them. In time, you could even devour them, taking their concept for yourself and gaining full control over it, although this would take dozens of years just to do one single concept. It is also possible to make deals with them, borrowing their power in exchange for fulfilling a desire of theirs. You could use them for destruction, or perhaps use them for good, as if you control "pain", you can take it away just as easily as you can cause it.

Do note that if you ever succumb to the evils and release them, not only will you lose their power, but you will also cause the end of the world. It could take a few years, but the world will end as they run rampant.

100 Sacred Treasures

Cost: 25 SP

You now have the power to instantly summon and dismiss 100 sentient and intelligent entities that you can seamlessly communicate telepathically with no matter the distance.

The entities collective strength grows as you ascend the hierarchy, reaching its pinnacle at entity 100. For instance, entity number 10 surpasses entity number 1 in every conceivable way by a factor of 100.

Initially, you can only summon the number 1 entity, manifesting as twin dire wolves, the size of an adult male kodiak bear. Each wolf exhibits ten times the physical strength and speed of an elite Olympic male athlete, has super senses, and with durability capable of easily deflecting concentrated medium-caliber artillery fire. Their claws and teeth are sharp enough to cleave through steel, and they possess the special ability to traverse through shadows, manipulating them at will.

Each entity boasts unique supernatural abilities, ranging from shadow manipulation, elemental control, to healing, and telekinesis, etc. These special abilities become increasingly potent and fantastical as you ascend the ladder. These entities also exhibit enhanced passive growth, becoming stronger with increased utilization of their abilities.

To summon higher-level entities, such as entity number 2, you must summon them and defeat them using your own abilities. If you successfully defeat them, you gain control over them, enabling unrestricted summoning. In the event of defeat, the entity will never kill you and will disappear for 24 hours before the process can be initiated again. Each entity that you successfully defeated or was already able to summon like entity number 1, will demonstrate an unwavering and unconditional allegiance in perpetually serving you, this bond can never be broken under no influence, not even your own.

Free from the need for sustenance and immune to fatigue, these entities, if vanquished, require a 24-hour regeneration period before they can be summoned again at full capacity. Unless dismissed they persistently remain in your service, also they might develop a unique personality of their own, if you so allow it.

Gambler’s Intuition

Cost: 15 SP

In your soul, there is a gambling machine. At the start, the chances of you getting a jackpot is 1 in 100000, but with every roll the chances double. You cannot make a roll while a roll is already in progress. The time needed to complete a roll is based on its current success rate (if there is a 1 in 100000 chance of getting a jackpot, then the time needed to complete the roll is 1/100 of a second, if there is a 1 in 50000 chance of getting a jackpot, then the time needed to complete the roll is 1/50 of a second.)

When you get a jackpot, all your capabilities are greatly boosted, up to nearly a 100 times. The duration is based on the roll’s success rate (if there is a 1 in 100000 chance of getting a jackpot, then the duration is 10 minutes, if there is a 1 in 50000 chance of getting a jackpot, then the duration is 5 minutes.)

While you have a jackpot, you cannot roll.

Step in the ring

Cost: 15 SP

You now have access to the Phantasmal Arena, a place where you can challenge the echo of beings from across the multiverse in a contest of might or skill. When you manage to defeat an opponent all of their strength and abilities would then become your own.

You can enter the arena at will whenever you want. No matter how long a challenge takes, only 1 hour will pass in the real world at maximum. The arena will automatically generate an echo for you to challenge when you have achieved victory against your opponent or a week in the outside world has passed. The Echo is randomly generated but generally, the opponent will be stronger than what you are currently (at least 20% stronger and at most 50%), you will always have a non-zero chance of defeating the echo generated for you.

When you enter the arena you will be returned to your current prime self. Any injury or death suffered when challenging an echo will be completely reset after the attempt is over but mental fatigue and any trauma that you gain in a match will not be healed, you have 10 attempts at challenging the echo per day. The healing effect does not apply to injuries that occur outside of the arena so when you exit the wound you have acquired beforehand will return to you.

The Three Musketeers

Cost: 15 SP

The benevolence of fortune shines upon you as the goddess of luck bestows three intelligent humanoid pawns in your favor.

You hold the artistic freedom to craft their overall appearance and personalities. A telepathic link unites all four of you, fostering seamless communication and coordination, transcending any distance.

Each pawn specializes in one of the three major combat roles: Dps, Tank, and Support.

Although starting at a weak power level, barely street level, these pawns compensate with an incredible innate potential for growth. As living entities, given sufficient time, with each battle, practice session, and experience gained, they manifest increasingly fantastical abilities tailored to their respective roles. For example, an end-game support pawn could resurrect the dead, instantly heal fatal wounds, buff teammates, debuff enemies, dispel curses, cast curses, and much more. In terms of potential alone, your Three Musketeers stand unparalleled in their respective fields.

Sustenance and fatigue are of no consequence to your pawns. If vanquished, they only require a 24-hour period before reappearing in your general vicinity. Devoted solely to you, their loyalty is unwavering, impervious to any influence, even your own. In the event of your demise, the pawns will have a window of 72 hours to bring about your revival; failure to do so will result in their death aswell.

Universal Aptitude

Cost: 5 SP

Your Universal Aptitude allows you to comprehend any skill, practice, or discipline, in the universe no matter its complexity. From the simplicity of juggling to the depths of ancient magic, and even extending to reality-bending or cosmic manipulations, there is no limit to what you can learn. This ability enables you to master concepts that appear mutually exclusive, showcasing your extraordinary ability to absorb and understand even the most esoteric subjects.

This aptitude ensures you can achieve a novice level of proficiency with ease across any field. As long as you have teaching materials or examples of the practice/skill you can easily grasp the basics in no time. However, progressing beyond this initial stage demands more than this natural talent alone; it does not offer any shortcuts to advanced expertise.

Additionally, while your aptitude spans all subjects, it doesn’t grant you the specific energies, physical conditions, or capabilities needed to fully utilize these powers. Even if you have an aptitude for it you can’t use the practice or skill if you don’t have the requirements to use it. For instance, understanding the principles of shard powers is one thing, but wielding them without the requisite shard biology is impossible. Your aptitude is tied to the rules of the universe you inhabit, your power's foundation is rooted in the norms of the world you first appear in. To extend its reach, you must reside in a new universe for at least 6 months, after which your aptitude will adapt to encompass everything within that realm as well.

The journey to harness your full potential rests solely in your hands.

Promethean Ichor

Cost: 10 SP

Your heart has crystallized itself, becoming indestructible and eternal. No longer is it mere blood being pumped throughout your body. Through your veins runs your life force condensed into an impossible form, the Prima Materia, an iridescent golden ichor. You have surpassed the realm of men, breaching into a new level of existence. 

Due to your heart's transformation, your ichor constantly seeps into your mind and body, enhancing it, improving all aspects of yourself, and granting you endless mental and physical stamina, allowing you to function at your best indefinitely. You are able to direct your life force through your heart, allowing you to improve yourself at the cellular level. Nothing is impossible with enough experience and dedicated life force. Your mutations will be manageable and never will negatively impact each other.

Your human imperfections will be burnt away, allowing you to progress beyond human limits with enough dedication to your actions. Igniting your heart's power fills you with divine inspiration as you burn away your imperfections, enabling you to improve through means of regression to perfection. Finding balance will come with time, knowing when it is best to start with a fresh slate and proper comprehension. Every time you regress you set yourself up for a better future learning faster depending on how many times you've burnt out the impurities of your actions.

Your life force lets you heal from scrapes and wounds instantly, while regrowing fingers in minutes, and arms and legs in hours. You will never have to worry about old age, for you have undergone an ascension, putting you among the immortal ones for as long as your heart beats true. Your healing is perfect, always restoring you to your best.

Whenever you do not actively wish to keep your ichor outside your body, the Prima Materia will shift into liquid lead, unconnected to your existence.