Project V17/Drawbacks/Titanomachy: Difference between revisions

From Worm CYOA Wiki
(Created page with "<!-- SYNC:fvpc --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Titanomachy</h2> <div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-fvpc.webp" /></div> <div class="scores"> <div class="score"> Gain: 40 SP (Standard) </div> <div class="score"> Gain: 40 CP (Standard) </div> <div class="score"> Gain: 30 SP (Hard) </div> <div class="score"> Gain: 30 CP (Hard) </div> <div class=...")
 
No edit summary
 
Line 4: Line 4:
<div class="object">
<div class="object">
<h2>[[Project V17/Drawbacks/Titanomachy|Titanomachy]]</h2>
<h2>[[Project V17/Drawbacks/Titanomachy|Titanomachy]]</h2>
<div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-fvpc.webp" /></div>
<div class="image">
<htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-fvpc.webp"/>
</div>
<div class="scores">
<div class="scores">
<div class="score">
<div class="score">

Latest revision as of 22:39, 28 February 2024

Titanomachy

Gain: 40 SP (Standard)

Gain: 40 CP (Standard)

Gain: 30 SP (Hard)

Gain: 30 CP (Hard)

Gain: 50 SP (Easy)

Gain: 50 CP (Easy)

Required: Second Wave Parahumans

Upon taking this drawback, people who trigger as a result of Second Wave Parahumans have a 0.05% chance of undergoing a "broken" trigger unnoticed by the warrior entity, increasing with the Second wave parahumans rate up to a maximum of 25%. These broken triggers can jump from person to person, affecting multiple people. Those affected by broken triggers will almost certainly die as a result of their powers or the trigger event. If the individual survives, however, they will undergo a second broken trigger, merging with their shard into a "titan."

These "titans" have full access to all the powers of the host's Shard, including those it could have given out but didn't. These "titans" appear to experience a loss in their original personality, attacking seemingly indiscriminately and slaughtering anything they can reach, usually heading towards the nearest populated area and obliterating it, All Titans are inherently equal to Endbringers in terms of durability and destructive potential and on rare occasion may be able to overpower them.

After 250 to 300 years this drawback will end.