Project V17/Powers/Shard/Tier 2/(Tinker/Thinker) Solarpunk

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Revision as of 21:48, 27 February 2024 by Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:7rse --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>(Tinker/Thinker) Solarpunk </h2> <div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-7rse.webp" /></div> <div class="scores"> <div class="score"> Cost: 18 SP (Cache) </div> <div class="score"> Cost: 9 SP (Cache) </div> </div> <div class="requirements"> </div> <div class="text"> You sp...")
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(Tinker/Thinker) Solarpunk

Cost: 18 SP (Cache)

Cost: 9 SP (Cache)

You specialize in conceptual form of tinkering focus on the idea of Solarpunk, a movement that focuses and envisions a potential sustainable future where both nature and technology are one. You have specialties in renewable energy, arcology design, climate tech, alternative materials, drones, medicine, horticulture/agriculture, prosthetics(complete replacement limbs), terraforming, biological enhancements/genetics, information storage. But that's not only thing you are also able to redesign technology to accommodate the solarpunk way. Turn a gas guzzler into an EV that gets power from integrated solar panels on the roof. Or maybe redesign that phone in your pocket to use safer materials and can last up to several decades. You also get a minor power to convert plant material into usable components for tinkering as well as enhanced memory concerning green technology and positive social engineering. They become just as similar to any inorganic version but also have the properties of a plant. They could even be replanted to grow more and they become resistant to supernatural manipulation; other chlorakinetics wont be able to alter them. Reject the doom and praise the Sun!