Project V17/Drawbacks/Jaws of the Butcher

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Jaws of the Butcher

Gain: 5 SP (Standard)

Gain: 10 CP (Standard)

Gain: 10 SP (Easy)

Gain: 15 CP (Easy)

Gain: 5 SP (Hard)

Gain: 5 CP (Hard)

Incompatible: No Powers

For whatever reason, the Teeth (and consequently the Butcher) decide to move into your area. The teeth don’t like you, but they won’t actively try to hunt you down. The points from this drawback mainly come from the fact that regardless of whatever perks or powers you may possess, you are no longer immune to the possession aspect of the Butcher’s unique powers. If you fuck up and kill the Butcher then you’re stuck with the voices of all the previous Butchers who will slowly try to drive you insane if you don’t agree to lead the Teeth. If the Butcher dies during an Endbringer fight then you may be possessed if you’re the closest to the Butcher. For some reason, the Butcher will now feel possessed to attend every Endbringer fight.