Project V17/Powers/Shard/Fusions/Liminal Levels

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Revision as of 21:34, 27 February 2024 by Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:gawz --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Liminal Levels</h2> <div class="scores"> <div class="score"> Cost: 10 SP </div> </div> <div class="requirements"> <div class="requirement"> Required: (Shaker) Liminal Landscaper </div> <div class="requirement"> Required: (Trump) Gamer System,Gamer System, </div> </div> <div class="text"> Pulling from discrete entities that have ent...")
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Liminal Levels

Cost: 10 SP

Required: (Shaker) Liminal Landscaper

Required: (Trump) Gamer System,Gamer System,

Pulling from discrete entities that have entered or are a part of your landscape your gamer system can set up theme designed levels in order to challenge you. You can choose the starting conditions and different aspects of the generation conditions, including gameplay, privacy settings, and different narrative frameworks based on the assets. Once selected the player loses control of the generation process and will have to re-enter the landscape to begin the level. The complexity and depth of the generated levels is dependent on the number of charges stored in the landscape + stored in you. This can integrate different aspects of your powers or gamer-related systems.