Project V17/Powers/Shard/Fusions/Magus

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Revision as of 21:34, 27 February 2024 by Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:jgy5 --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>Magus</h2> <div class="scores"> <div class="score"> Cost: 5 SP </div> </div> <div class="requirements"> <div class="requirement"> Required: Great Mage </div> <div class="requirement"> Required: Rune </div> </div> <div class="text"> With this power, your runes can become a conduit allowing them to act as a bridge between your pocket dimensio...")
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Magus

Cost: 5 SP

Required: Great Mage

Required: Rune

With this power, your runes can become a conduit allowing them to act as a bridge between your pocket dimensions or telekinesis. You can now inscribe runes on any object, effectively turning them into anchors. These runes can be finely tuned to control various aspects, such as the type of dimension they access, their activation duration, and the intensity of their effects. However, the stronger the rune, the longer it takes to inscribe, with the process varying from a few seconds to several minutes. You can only have up to 30 runes at a time.

You possess complete awareness of your runes' locations up to a 50-meter radius and maintain a faint sense of their presence up to 500 meters away. Additionally, you can activate any of your inscribed runes mentally. Should you move beyond a 1000-meter range, your runes will become dormant but will reactivate upon your return to the area.

The aesthetic of your runes can be customized to any form of symbology or lettering you prefer.