Gives you a power for every injury you receive. These powers last as long as you have those injuries and for up to ten minutes after being healed. Power strength is determined by severity of injury which goes up to about 10 SP worth for a severed limb, while what power manifests is determined by type of injury in order to someway counteract the negatives of that injury and the situation you received it in. This power comes paired with a healing factor that while in combat only heals enough to keep you alive from anything that doesn’t kill you immediately but outside of danger rapidly heals your injuries completely.