Project V17/Powers/Shard/Tier 2/(Master) Chessman

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Revision as of 20:49, 27 February 2024 by Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:uy75 --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>(Master) Chessman</h2> <div class="image"><htmltag tagname="img" src="https://cyoa.ltouroumov.ch/images/v17/obj-uy75.webp" /></div> <div class="scores"> <div class="score"> Cost: 20 SP </div> </div> <div class="requirements"> </div> <div class="text"> This power allows the user to animate and manipulate objects to fit their needs....")
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(Master) Chessman

Cost: 20 SP

This power allows the user to animate and manipulate objects to fit their needs. However, the objects need to meet specific guidelines in order for the user to do so. The objects must be palm-sized before they are animated and will grow to human-sized after the animation process is complete. To use this power, the user must spend time using the objects and detailing or improving their quality. The durability and quality of the animated object are directly related to the starting material and the amount of time the user spent using or improving it. The power of the animated objects is directly related to how much the user understands the rules governing the object's source material. Melee weapons or ballistics, which have simpler rules, can be easier for the user to replicate than more complex systems, such as magic, which can have highly varied and unpredictable attacks. Shard limitations prevent the user from making anything that would match the power of an Endbringer.