Project V17/Powers/Shard/Tier 2/(Tinker/Trump) Embrace the Punk, Become PUNK

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Revision as of 21:49, 27 February 2024 by Ltouroumov (talk | contribs) (Created page with "<!-- SYNC:kfy6 --> <div class="object-wrapper"> <onlyinclude> <div class="object"> <h2>(Tinker/Trump) Embrace the Punk, Become PUNK</h2> <div class="scores"> <div class="score"> Cost: 15 SP (Cache) </div> <div class="score"> Cost: 7 SP (Cache) </div> </div> <div class="requirements"> </div> <div class="text"> Choose a Punk specialization (Atom-Punk, Diesel-Punk, Bio-Punk, Arcane-Punk, Clo...")
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(Tinker/Trump) Embrace the Punk, Become PUNK

Cost: 15 SP (Cache)

Cost: 7 SP (Cache)

Choose a Punk specialization (Atom-Punk, Diesel-Punk, Bio-Punk, Arcane-Punk, Clock-Punk, Nano-Punk, Etc.) and gain beginner-level knowledge of it. At level 0, you acquire basic knowledge of personal gadgets, equipment, and tools to Tinker. As you progress and reach an arbitrary level of production/infrastructure, you have the option to either level up within the same specialization or choose another one. A level-up is qualitative, allowing you to comprehend and produce more complex and far-reaching technologies, such as vehicles, bases, and troupe equipment.

At level 5, you become proficient in building all non-space-specific Tech of that specialization, giving you the ability to create entire continental structures and make world modifications. This includes societal, mechanical, auto-catalytic, or mental constructions, such as designing governmental structures or ideologies for the masses.

All level 2 specializations synergize in a positive feedback loop, allowing you to produce increasingly advanced Tech and push the boundaries of what's possible within each specialization, capable of merging multiple punk styles seamlessly so they're not separated.