Project V17/Drawbacks/Worst Day Ever Choice

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Eventful Day

Gain: 10 SP (Standard)

Gain: 10 CP (Standard)

Gain: 8 SP (Hard)

Gain: 8 CP (Hard)

Gain: 15 SP (Easy)

Gain: 15 CP (Easy)

You will have an eventful day, meet lots of interesting people, and maybe make an enemy or two. You are guaranteed to survive this day.

Bad Day

Gain: 20 SP (Standard)

Gain: 20 CP (Standard)

Gain: 13 SP (Hard)

Gain: 13 CP (Hard)

Gain: 30 SP (Easy)

Gain: 30 CP (Easy)

You will have a pretty bad day. If something could go wrong it will. You'll crash through the roof of a Merchant rave party with every cape in attendance, stumble upon an Empire rally or dog fighting ring, or something of that order. You'll most likely have to fight your way out, or pack a good pair of running shoes.

(If you picked Corona Pollentia you have a high change to trigger on that day)

Worst Day

Gain: 30 SP (Standard)

Gain: 30 CP (Standard)

Gain: 18 SP (Hard)

Gain: 18 CP (Hard)

Gain: 45 SP (Easy)

Gain: 45 CP (Easy)

You will have the worst day ever. It will be ten times worse than the bad day and you'll really have to use all your wits to survive the day.

(If you picked Corona Pollentia you are certain to trigger on that day, provided you survive it)

Tea Party with the Nine

Gain: 35 SP (Standard)

Gain: 35 CP (Standard)

Gain: 20 SP (Hard)

Gain: 20 CP (Hard)

Gain: 50 SP (Easy)

Gain: 50 CP (Easy)

The Slaughterhouse Nine have conveniently decided to visit your place of arrival and will interrupt whatever they were doing at the time.

(If you picked Corona Pollentia you are certain to trigger on that day, provided you survive it and remain sane)

Worthy Opponent

Gain: 40 SP (Standard)

Gain: 40 CP (Standard)

Gain: 23 SP (Hard)

Gain: 23 CP (Hard)

Gain: 60 SP (Easy)

Gain: 60 CP (Easy)

You will have to contend with a single Endbringer right as you arrive, which one is random. You might have an hour or so of grace since the Endbringer will need some time to get to your location. Use your preparation time wisely.

If the Endbringers do not exist in the world you are in, an attack will happen within a week of your arrival instead.

(If you picked Corona Pollentia, don't. You will die a horrible horrible death)

Ultimate Showdown of Ultimate Destiny

Gain: 60 SP (Standard)

Gain: 60 CP (Standard)

Gain: 30 SP (Hard)

Gain: 30 CP (Hard)

Gain: 90 SP (Easy)

Gain: 90 CP (Easy)

You will have to contend with all three Endbringers at once right as you arrive. You might have an hour or so of grace since the Endbringers will need some time to get to your location. Use your preparation time wisely.

If the Endbringers do not exist in the world you are in, several attacks will happen in quick succession starting a week after your arrival instead.

(If you picked Corona Pollentia, don't. You will die a horrible horrible death)

The ultra-true ultimate showdown of maximum ultimate destiny

Gain: 80 SP (Hard)

Gain: 80 CP (Hard)

Gain: 120 SP (Standard)

Gain: 120 CP (Standard)

Gain: 180 SP (Easy)

Gain: 180 CP (Easy)

Scion/Eden/the local entity has been alerted of your presence and will view you as a threat equal to or higher than a full-grown entity. You have two and a half hours to prepare for their arrival as they prepare for combat.

If entities do not exist in the world you are in, the attack will happen within a month of your arrival instead.

(If you do not possess the power to stand up to an entity, pray to your god for mercy, for your opponent has none.)