Project V17/Powers/Shard/Fusions/Celestial Artificer

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Celestial Artificer

Cost: 20 SP

Required: Dauntless

Required: (Trump/Tinker) Enhancer

You have become the Celestial Artificer, gaining the ability to enhance items through two primary functions: Upgrading and Enchanting. Upgrading allows the wielder to elevate an item's rarity, which determines its level of power and quality. The rarity levels are as follows:

  • Trash (Gray) - These are mundane items without any effects, akin to common everyday objects like rocks or kitchen knives. They can hold a single enchantment.
  • Common (White) - Representing Items with weak effects. Possess 2 enchantment slots and costing 3 charges to raise from Trash.
  • Uncommon (Green) - Moving up the ranks, Uncommon items possess 3 enchantment slots, and a Mundane rarity can be upgraded to this level with 7 charges.
  • Rare (Blue) - With 5 enchantment slots, their potential for unique effects is expanded, and they can be upgraded from Uncommon with 13 charges.
  • Epic (Purple) - Powerful Items with 7 enchantment slots, and requiring 19 charges to upgrade from Rare.
  • Exotic (Yellow) - Minor Artifacts possessing 9 enchantment slots, and requiring 25 charges to upgrade from Epic.
  • Unique (Red) - Representing Grand Artifacts, Unique items have 12 enchantment slots and need 32 charges to upgrade from Exotic.
  • Legendary (Orange) - The penultimate, items of this grade possess 15 enchantment slots and can be upgraded from Unique with 40 charges.
  • Mythical (Black) - The pinnacle, these are Divine Artifacts, with 20 enchantment slots, and are immensely potent, requiring 50 charges to upgrade from Legendary.

The second function, Enchanting, involves applying anomalous effects to items. Every enchantment costs a single "Charge," and wielder gain three Charges every day. The only limits of enchantments is the wielder creativity, from enhancing a blade's sharpness to imbuing healing aura or curses onto an item, with higher rarity grades unlocking access to more powerful and unique enchantments. Mythical and Legendary enchantments may require more than one Charge to be applied.